Patch 14.10 - Planting trees is good for the environment 🌳

Hello everyone! Apologies for the lack of updates. I’m still working on the larger release I promised. As many of you know, game development isn’t easy and sometimes life stuff gets in the way. By my count, there’s still a little time left in January (North American time, at least), so I wanted to get this smaller update out to you. As I haven't been able to dedicate as much time as I would have liked, I want to thank you for your continued patience. Thanks again for your continued support of PILGRIM! This smaller update includes fixes, quality of life improvements and even a new enemy. The bigger update is still on the way, but please manage your expectations. Going forward, I may even remove certain features from the larger update and release them in smaller patches. Patch Notes: - Added in a new above ground enemy 🌳 - Fixed wagon moving after new player joins when crystal is drained - Added potential white screen fix (disable UI effects in settings) - Better head cull for first person view to stop clipping - Reduced overall head bobbing and added slider in settings to tune (found in the settings menu under "Game Settings") - Removed festive decoration - Fixed equipment (jester hat and pumpkin) not deducting money - Fixed UI elements (like pickup item) remaining on screen sometimes - Fixed crystal trap walls bug where the killing noise would repeat - Fixed spectator camera not responding or spinning - Added field of view shift when sprinting - Fixed Imp not taking crystal form clients - Added flame noise to some places of fire - Improvements to dead body carrying. Now becomes an inventory slot and the animation is more robust - Spider nests no longer attach to held dead bodies