Hello everyone! Apologies for the lack of updates. I’m still working on the larger release I promised. As many of you know, game development isn’t easy and sometimes life stuff gets in the way.
By my count, there’s still a little time left in January (North American time, at least), so I wanted to get this smaller update out to you. As I haven't been able to dedicate as much time as I would have liked, I want to thank you for your continued patience.
Thanks again for your continued support of PILGRIM!
This smaller update includes fixes, quality of life improvements and even a new enemy. The bigger update is still on the way, but please manage your expectations.
Going forward, I may even remove certain features from the larger update and release them in smaller patches.
Patch Notes:
- Added in a new above ground enemy 🌳
- Fixed wagon moving after new player joins when crystal is drained
- Added potential white screen fix (disable UI effects in settings)
- Better head cull for first person view to stop clipping
- Reduced overall head bobbing and added slider in settings to tune (found in the settings menu under "Game Settings")
- Removed festive decoration
- Fixed equipment (jester hat and pumpkin) not deducting money
- Fixed UI elements (like pickup item) remaining on screen sometimes
- Fixed crystal trap walls bug where the killing noise would repeat
- Fixed spectator camera not responding or spinning
- Added field of view shift when sprinting
- Fixed Imp not taking crystal form clients
- Added flame noise to some places of fire
- Improvements to dead body carrying. Now becomes an inventory slot and the animation is more robust
- Spider nests no longer attach to held dead bodies