Puck: Build 163

This one might be a bit controversial, as there are quite a few changes to both the stick feel and player movement. Be assured though, they are all made with competitive play in mind. [h2]Here's what's changed:[/h2] [list] [*] Added additional colliders for both Blue and Red goals so players can no longer be pushed inside and get stuck [*] Added additional server logs to track player progress during phase changes [*] Converted all Rigidbodies to Speculative collision detection (this will solve the puck seemingly passing through stick & leg pads at high speed) [*] Reworked stick ray logic which now makes the stick more accurate when sliding, also extending it's reach [*] Reworked stick -> board collision logic [*] Reworked all player colliders which is especially important for goalies, making saving shots easier [*] Reworked puck collider to be less rounded, hopefully improving shooting accuracy [*] Reduced collider poly count massively by separating & simplifying collider models [*] Reduced bounciness of boards by 50% [*] Reduced base turn speed and slide turn speed to midpoint between last update and current [*] Reduced drag and weight of the puck to midpoint between last update and current [*] Increased stamina drain while sprinting [*] Increased sprint acceleration [*] Server name & player count is now visible in the scoreboard [*] Your local player will be shown in a lighter team color in the minimap instead of white [*] Standardized all team colors in the UI [*] Remove restriction on special letters from chat (such as cryllic, and other language specific letters) [*] Set chat input limit to 128 characters [*] Adjusted physical goal frame colors to match UI color scheme [*] Minimap will now always render the puck on top the players [*] Added `/vs`, `/vw` and `/vk` shortcuts for chat commands [*] Fixed all remaining memory leaks [*] Fixed an issue where self-hosting a Puck server would not allow LAN connections to join [*] Fixed issue with 8888 port being taken by Fanatec (and other) apps, therefore server browser was unavailable [*] Fixed a few errors in the server browser causing some servers to not show up [*] Fixed a `/votekick` exploit where players could rejoin the server to cast additional votes (now votes are unique by Steam ID) [*] Fixed an issue where the player score in the scoreboard would not be cleared when starting a new game with `/votestart` [*] Fixed a bug where pucks wouldn't spawn in practice mode sometimes [*] Fixed an issue where pressing T while entering a server password would open the chat [*] Artificially increased visual representation of global stick sensitivity to make transition from last update less jarring [/list]