[b]Fatality Fix: [/b]Resolved an issue where the Fatality animation would get overridden by the push animation. Fatalities now properly execute without interruption.
[b]Fence Push Fix:[/b] NPCs can no longer push the player off the fences when their health is critical.
[b]Math Logic Fix: [/b]Adjusted game balance logic to improve distribution and overall gameplay fairness.
[b]Fight Timer Adjustments:[/b] Fights are now back to 60 seconds based on community feedback.
Enjoy the update and keep the feedback coming! 🔥👊