Build 108 released!

Shutshimi

Shütshimi is a randomized shoot'em up about a muscle-bound fish with memory problems defending the seven seas. Defeat or navigate through waves of enemies, collecting new upgrades every 10 seconds that change up the gameplay as you battle your way through each of the game's bosses.

A new build has just been released containing numerous bug fixes and gameplay balances. It also features a bit of extra content, as our way of saying, "thanks for your patience while we work out some kinks." We hope you enjoy the newer and improveder version of Shütshimi, and if you're enjoying yourselves, please - write a review, tell a friend, share it on social media, the works! We'd appreciate it ♥ For a complete list of changes, read this handy list: [list] [*]The effects of multiple hats have been adjusted. [*]Toetag Stanley can no longer be challenged in Boss Rush before being unlocked. [*]Killing a boss and dying in the same update frame no longer locks up controls. [*]The upgraded mucus launcher's power has been adjusted. [*]The laser beam's power has been adjusted. (Base and upgraded) [*]The Pacifish awardment has been adjusted to allow for bouncy castles. [*]The difficulty of multiplayer has been adjusted. [*]Dave has escaped. [*]Thunderstorm effects in Mild VFX have been adjusted. [*]"Reviving" fish can no longer bump into living players. [*]Display logic for mid-wave info bubbles has been adjusted. [*]Leaderboards have been moved to the Title screen. [*]Leaderboards can now be paged through using the "Friends" filter. [*]Fixed Ludum Double Dare awardment. [*]Fixed various hat and awardment descriptions. [*]Fixed Round-end awardments being earnable on game-over. [*]Fixed desync issues with ad-hoc joining. [*]Somehow broke controller remapping's safety settings, allowing brave players to map a single button to multiple actions. [/list]