Big patch notes !

Super Nano Blaster

Super Nano Blaster is a shoot-em-up for PC and Mac, offering single-player and local co-op modes, that transports you to a retro-style digital universe. Delve into technology with your vessel and destroy anything that gets in your way!

[img]{STEAM_CLAN_IMAGE}/41588259/b057c28c76c0d746cddb4c37a35d7e1d29c7300e.png[/img] [b]Hi, guys! Today is a big day! We are rolling out a big new patch in Super Nano Blaster. Many fixes and adjustments have been made thanks to your feedback. You can check them out in the patch notes below – or directly in the game. 😊 We are extremely grateful for your incredible help. Please keep posting your impressions in the forum, they help us improve our game A LOT.[/b] Patch notes : [i]SHIP CONTROLS: - Added key to slow down. Players can bind it in the control settings panel. - Triggers can now be assigned on controllers OVERCLOCK: - On activation, all enemy projectiles on screen will be destroyed acting as a panic button. PERFECT SWITCH (check the scoring system guide for more informations): - Tweaked timing to facilitate the perfect switch. - Added visual feedback around the ship for a better understanding of its area of effect. NANO SPREADER (ship 08): - Increased projectiles size. - Fixed projectile collisions in overclock mode. COLLECTABLES: - Changed shield sprite to prevent the previous confusion with lives. - Changed shields spawn. Shields now spawn after a certain amount of death depending on the difficulty and keep spawning until the player reaches the next checkpoint. - Increased the maximum amount of shields obtainable from 4 to 9 and is now displayed in the UI. - Shields and random ship collectables now destroy all enemy projectiles in a small area around them when they spawn to ease their collection. INFINITE MODE: - Can now be played on any difficulty. - the first random ship spawns sooner. SCORE ORBS: - Fixed collisions to be more precise and consistent. MOVING HITZONES (level 5 & 6): - Removed instant death for players with shields. Projectiles will also pass through. BOSS BALANCING: - The Recycler (level 02): Reduced speed in phase 3. - The Cargo (level 03): Reduced cargo's HP from 30 to 25 in phase 1. - The Void (lvl 06): Reduced HP from 500 to 400 in phase 3.[/i]