BattleCourt: a Casual Horde Survival Looter and Shooter. Millions of combinations of guns, survive as long as you can.
The Beta 1.3.3 Update focused on fixing a lot of bugs, and adding some more content. There are now 2 new Enemy States, 25 new costumes, 2 new Wall type weapons, and 1 new Trap type weapon.
I have prioritised the bug fixes for this Update with Many bugs being found by the community.
I would like to say a big thank you to Frenzy for finding and bringing to my attention a big chunk of bugs, as well as Janneman for the bug with enemies spawn.
A few bugs were to do with Collision so I have spent a bit of time overhauling the Collision detection. There are now a few methods in place that should prevent anyone from getting stuck in walls as well as the enemies getting stuck.
There was also a big change to the Settings.INI file formatting to make it more readable and scalable so that in future I can add changes to it without the game having to reset it. This change will unfortunately reset any keybinds that were set.
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Beta Update 1.3.3 Patchnotes:
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- Reintroduced acceleration to movement in a way that doesn't spike on FPS drops.
- Fixed Homing turn rate on High FPS. Now uses DeltaTime in calculation.
- Enemy -> Enemy Collisions now use DeltaTime in repulsion calculation.
- Enemy -> Collidable Collisions changed to be similar to Player -> Collidable collision.
- Fixed Bug that allowed player to use Health Crate when dead.
- Enemy Spawn now uses AimPoint as a target on initial spawn. Originally the enemies were aiming forward for 2 seconds after spawning.
- Fixed Bug that had enemies get stuck in the spawn point wall.
- Added HP Text Display Functionality and toggleable in options menu.
- Changed how Options.INI is read to make it more readable and scalable. This will reset any saved keybindings, however it should be the last time they will reset.
- Fixed bug where you could get stuck between walls.
- Completely Changed how Player Collision works.
- Changed Button text to display On/Off instead of True/False.
- Removed Invisible Wall on the Water of the Courtyard Level.
- Fixed Bug where screen would scroll on Death.
- Moved the barrels slightly on the courtyard level.
- Gun Accuracy is now shown in the HUD stat as well as Inventory.
- Gun Spread Changed to show the Spread for weapons with multiple bullets fired in one shot. The Gun Spread is the range those bullets will spread out. Even if the gun has 100% Accuracy they still will spread out a bit for flak weapons.");
- Enemy knockback now applies to Player Velocity instead of a flat position change.
- Added Enemy Weakened State. Enemies that are Weakened will hit for half of their usual damage during this State.
- Added Weakened modifier to Weapons.
- Added Enemy Vulnerable State. Enemies that are vulnarable will take 25% more damage during this State.
- Added Vulnerable modifier to Weapons.
- Added 3 Costumes unlockable with the 100,000 Robots Achievement.
- Added 1 Costume unlockable with the Pay your Respects Achievement.
- Added 21 Costumes unlockable as Loot Drops.
- Added new Wall Gun Type and 2 Wall Guns: Tier 1 Small Concrete and Tier 3 Large Concrete. Walls Use the Bullet Damage as the Wall Health. This means Modifiers to bullet Damage will increase the Wall Health.
- Added Gravity Trap. Works Similar to wall, but pulls objects into it.
[b]What's next[/b]
I will be focusing on overhauling Level Selection and adding Difficulty and Challenge modes. I have had a few suggestions for Challenge mode / Missions and content to add more replayability and to give a feel of progression.
With these suggestions I have been spending a lot of time thinking about how to go about it. This will be the priority of the next update along with fixing any major bugs that might have come up.
I really appreciate all the suggestions and feedback you guys have been giving me and I will continue to listen to this so that I can make the game better and better for you guys.
Thank you all
Luke Parisi