BattleCourt Beta 1.5.3 Update

BattleCourt

BattleCourt: a Casual Horde Survival Looter and Shooter. Millions of combinations of guns, survive as long as you can.

The Beta 1.5.3 Update has added a few Quality of Life features like the scrap from, for easy scrapping of mass items in players inventory. Powerup functionality has been added with 4 powerups to find. Some visual updates, and a bunch of bug fixes with 2 long term bugs finally fixed. Please note: it is possible Controller functionality has broken with this update, Which I am unsure why it has done so as nothing has changed at all in terms of the controller code. If it has happened to be broken, it will be priority fix for next update. These features are in preperation for the full release most likely next major update. Which will focus on adding Semi Mod support. Thank You All. BattleCourt Beta 1.5.3 full Patchnotes: - Reverted Alien Pathfinding back to always aim at player. - Aliens now move at 30% speed when they are further than 1600 units away. - Dropped Spawn rates of Biomancer and moved their first appearance to Wave 12 on Default (Up from Wave 6). - Dropped Biomancer firing rate to 1 Shot every 2.5sec(down from 1.25sec). - Reduced Zombie Boss HP to 300,000 (Was 1,000,000). - Reduced UFO Boss HP to 1,250,000 (Was 2,500,000). - Reduced Mech Boss HP to 5,000,000 (Was 10,000,000). - Biomancers no longer shoot while frozen. - Loadout no longer saves on each permanent gun buy/sell. Now saves on exit and game start instead. - Fixed Bug with Nuke Courtyard not working. - Changed visual effect when Nuking Courtyard. - Fixed Bug where all enemies and collidables weren't being destroyed when nuking the courtyard. - Added song display info. Defaults to off. - Added song display toggle option in options menu. - 1360x768 Aspect Ratio now sets correctly(1360x768). Originally was setting (1360x764) incorrectly. - Fixed bug with line edges on half-pixel draws on lower resolutions. - Changed how scale matrix works. No longer scales on just ScreenWidth, instead scales on both ScreenWidth and ScreenHeight. - Removed HUD reposition Code as no longer needed. - Added 'Scrap Multiple' functionality to inventory. Clicking the 'Scrap Multiple' Button under the inventory will allow you to Remove all Weapons in your inventory at the specified Rarity and lower. You will gain Scrap from all Weapons that were Scrapped and will contribute to appropriate Scrap Challenges. - Reverted Beams back to using Raycast Collision instead of Bullet Collision. - Beams can no longer damage offscreen enemies (But can pierce walls). - Beam and Rail Bullet visuals are no longer destroyed when hitting a wall. - Added Nitrogen Gasser - Tier 2. Freezes anything hit by the gas. - Added Hydrogen Gasser - Tier 2. Explodes when gas hits an enemy. - Added Griffel Gatling Launcher - Tier 2. Rapid fire small missiles. - Added Griffel HG Launcher - Tier 3. Rapid fire missiles. - Added Griffel UG Launcher - Tier 4. Rapid fire big missiles. - Added Griffel UF Grenadier - Tier 3. Rapid fire grenades around you. - Added Cobalt Plasma Omegawave - Tier 4. Fires Piercing waves around you. - Added Positional Audio and Random Pitch to all bullet explosions. - Increased overall Positional Audio volumes. - Fixed bug with flak Grenades all firing in one direction at the same time, now Grenades will spread as they should. - Rebalanced Daily Challenge rewards to be more rewarding on harder difficulty, later waves, and higher wave count dailies. - Boss Enemy Challenge reward modifier changed to 50x. (From 20x). - Biomancer Enemy Challenge reward modifier changed to 3.6x. (From 1.5x). - Base Victory coin reward increased to 2,500. (Was 1,000). Meaning winning is now more rewarding. - Converted Player Coins from int to double. - Converted Upgrade Costs from float to double. - Converted Scrap Amount from int to double. - Added Rotation Effect to all Loot Crates. - Added Powerups Functionality to game. - Added Powerup: Invulnerable. You are Invulnerable for 20 Seconds on pickup. - Added Powerup: Invulnerable + Melee. You are Invulnerable for 20 Seconds on pickup and you deal 100 damage to any enemy you collide with. Uses hazard immunity timers on enemies. You become the Hazard. - Added Powerup: Speed. You have 2x Move Speed for 20 Seconds on pickup. - Added Powerup: Magnet. You pull all Loot Crates toward you for 20 Seconds on pickup. Does not pull Powerups toward you. - Added Powerup timer info to the right of weapon info in HUD when a powerup is active. - Transition Song now is random between Logo 1 - 10, instead of only Logo 6. - Dropped Transition time to 18sec. (was 20sec). - Fixed bug which caused edges to overscroll. - Changed enemy Wave spawn points on the Island map. Enemies will now appear from all directions instead of just left and right. - Added new Collidable type - Ice. Movement is more slippery on ice. - Added new Level - Winterlands. A snowy area with an Icy lake in the center. - Added new Level - Snow Factory. A factory in the middle of the snow.