BattleCourt: a Casual Horde Survival Looter and Shooter. Millions of combinations of guns, survive as long as you can.
[h1]BattleCourt Beta 1.4 Update[/h1]
[h2]Progression[/h2]
Progression has been added to BattleCourt in a few ways. You can now earn coins through beating Levels, Doing Daily Level Challenges, and Scrapping unwanted weapons.
With these coins you can now spend them in the new Loadout Section (formerly Costumes).
Here you can purchase Upgrades for your character, Permanent Guns to customise your startout, and Unlock Gun Slots to equip the Permanent Guns in.
Challenges have also been added, and increase throughout your entire playtime. Challenges such as Deal Base Damage, Collect Loot, Take Damage, and plenty more. These Challenges Gain Levels as you progress through them, and each level increases certain stats such as the Deal Base Damage increases your Base Damage by 2.5% for each level completed in the Challenge, or the Collect Loot which increases your Loot Drop Chance by 1% for each level.
Level Difficulty now exists which the harder difficulties require you to upgrade your character to even stand a chance of completing.
Included with all the Progression Update is a Big addition to Achievements to earn, upping the game total achievements to over 80.
[h2]Level Selection Overhaul[/h2]
As mentioned, this update added an overhaul to the Level Selection. Now with a new menu with a larger visual of the Level. Within this menu you can select the Level Difficulty, and Once Unlocked you can select Level Gun Modifiers, and Level Enemy Modifiers. These Modifiers can be things like Cobalt Guns Only, Rail Guns Only, only Boss Enemies, Mass Zombies, Enemy Spawn x2, and a few more.
Each Difficulty and Level Modifier will adjust the Coin Multiplier. This means that if you earn victory on that level the coins you earned will be multiplied by that Coin Multiplier. Base Coins Earned for victory is 1000.
[h2]Coins[/h2]
Coins are now a big part of the progression and can be earned as mentioned above through winning levels, doing Daily Level Challenges, or Scrapping Guns. The balance has been set to something I feel would be balanced, but it is highly likely that these values will be adjusted.
[h2]Gameplay UI[/h2]
Gameplay UI has been slightly changed, with the HUD showing 2 new buttons to the left of the equipped guns. One of these is the Inventory Button, and the other is Challenges Button.
Challenges also recieved a key binding with default to C and can be rebound in the options-> keybinding section. Also note that the game will now prevent you from binding the same key to multiple functions, if the key has already been bound to something and you try to bind it, it will play an error sound. This is just temporary functionality until I setup a keybind switch for binding an already bound key.
The Loadout Permanent weapon Scrollable Nob and the Inventory Scrollable Nob now start at the bottom of the bar. This is so that any new weapons collected will be visible straight away on the bottom of the list, with older weapons moving above the bottom. Eventually I will switch it back to the top and have the list add new rows underneath the latest.
[h2]What's next[/h2]
The next update will focus on any bugfixes, adding new content, and a boss overhaul.
[h2]Full Patchnotes[/h2]
- Changed the Level Selection Menu Functionality.
- Added Level Difficulty.
- Added Modifiers to enemy Health, Speed, and Attack Damage based on difficulty.
- Advanced Zombie Base Drop Chance now 7% (Down from 8%
- Expert Zombie Base Drop Chance now 7% (Down from 9%)");
- Advanced Alien Base Drop Chance now 6% (Down from 7%
- Expert Alien Base Drop Chance now 6% (Down from 8%
- Advanced Runner Base Drop Chance now 5% (Down from 6%
- Expert Runner Base Drop Chance now 5% (Down from 7%
- Advanced Ghost Base Drop Chance now 4% (Down from 5%
- Expert Ghost Base Drop Chance now 4% (Down from 6%
- Advanced Robot Base Drop Chance now 8% (Down from 9%
- Expert Robot Base Drop Chance now 8% (Down from 10%
- Barrel Base Drop Chance now 5% (Down from 10%
- Drop Chance Distribution Changed to 2% Costume, 8% HP, 90% Weapon and no HP Crates drop on Insane. Originally was (5% Costume, 25% HP, 70% Weapon).
- Adjusted Loot Drop Chance of Difficulties as follows:
Easy: Default Drop Chances (No Change to Base Chance
Medium: -1% Drop Chances
Hard: -2% Drop Chances
Very Hard: -3% Drop Chances
Insane: -4% Drop Chances.
- Added Gun Level Modifier Settings.
- Added Enemy Level Modifier Settings.
- Added Coin Multiplier.
- Added Gun Lists for specific Gun Setting Modes used in Loot Rolls.
- Reworked Wave System to changed based off what Enemy Setting is set.
- Added Achievements for Levels beaten on Easy,Medium,Hard, and Very Hard.
- Added Achievement for any Level beaten on Insane.
- Added Victory Menu.
- Changed Costumes Menu to Loadout Menu.
- Moved Player Code from LoadManager to ScreenManager so that it can
be used in the main menu for things like weapons to be set.
- Added LoadoutState Save File which stores your Equipped and Permanent
weapon data.
- Added Coin Image and Functionality.
- Added Weapon Functionality to Loadout.
- Added Permanent Weapons. These weapons stay in your game unless you
delete them. These can be switched with your equip menu to customize
your starting loadout for every game.
- Added Buy Tier 1-4 Weapons Rolls randomly.
- Equip Weapon functionality to Loadout. Permanent Weapons can be set
to your starting equipped gun Loadout for every match.
- Added Locked Slots Functionality. Slots 2-4 are Locked initially for
the Loadout. These slots can still be used in game.
- Fixed Bug with Common Rarity not dropping.
- Added Upgrade to HP. 100 Coin, Increment 1.5x, +5 HP Per Level.
- Added Upgrade to Start Crates. 500 Coin, Increment 1.5x, +1 Per Level.
- Added Upgrade to Crate Heal. 100 Coin, Increment 1.5x, +1 Per Level.
- Added Upgrade to MoveSpeed. 1,000 Coin, Increment 2.5x, +0.5 Per Level.
- Added Upgrade to Bonus Damage. 100 Coin, Increment 1.5x, +1% Per Level
Bonus Damage applies after all other damage is calculated.
- Added Upgrade to Damage Reduction. 1,000 Coin, Increment 1.5x, +1% Per
Level. Damage Reduction Applies after any other Damage Reduction,
such as from Weakened Enemies.
- Added Upgrade to Loot Chance. 10,000 Coin, Increment 1.5x, +1% Per
Level.
- Added Upgrade to Loot Rarity. 10,000 Coin, Increment 1.5x, +0.1% Per
Level. This Applies to Weapon Rolls in Game and on the Loadout.
- Added Upgrade to Scrap Amount. 250 Coin, Increment 2x, +1 Per Level.
This Applies to Weapons Scrapped in Game as a flat addition, and
on the Loadout as a part of the Multiple: eg. Tier 2 Scrapped at
original coin of 200 will be 210 at Scrap Level 1, and so on.
- Added Upgrade to Fire Rate. 1,000 Coin, Increment 2.5x, +1% Per
Level.
- Added Upgrade to Crit Chance. 1,000 Coin, Increment 1.5x, +1% Per
Level.
- Added Upgrade to Crit Multi. 100 Coin, Increment 1.2x, +5% Per
Level.
- Moved FPS Display to Top Left of Screen.
- Adjusted Wave Display Image and Colors.
- Added Enemies Alive Counter Underneath Wave Ends Text.
- Added Functionality for Weapon Level Modifier modes to override
start Loadout.
- Added Condition that any Level beaten on Medium will unlock the
Weapon Level Modifiers.
- Added Condition that any Level beaten on Hard will unlock the
Enemy Level Modifiers.
- Added 12 New Achievements Linked to the Loadout.
- Added 12 New Achievements Linked to the Level Modifiers.
- Removed 60 Shot / Sec Limitation.
- Added Challenges Menu to Main Menu and Gameplay.
- Added Challenges UI Button to Gameplay.
- Added Inventory UI Button to Gameplay.
- Added Challenges to game which can be completed for small boosts.
- Added Challenges Menu Keybind to Options.
- Added Challenges Progress Saving in ChallengeState.sav.
- Added Challenge Functionality.
- Fixed Explosive Damage Bug.
- Changed Explosive Damage Number Display to Light Orange.
- Added Random Position Variance in Explosive Damage Numbers.
- Added Daily Challenge Level, which rolls with specific stats each day.
- Bosses are now Immune to Confuse, Freeze, Vulnerable, and Weaken.
- Bosses have a 5% chance to drop a Coin Crate. Coin Crates can
contain between 1-100 coins (Low because of the Bosses only Level
Challenge).
- Added 1 Pixel Position Adjustment when Colliding so the Collisions
don't feel as sticky.
- Loot Crates that Spawn out of bounds, will slowly move into the map
so that they can be collected.
- Fixed Overscroll of Costumes, Loadout Weapons, and Challenges Menu
sliders.
- Changed Loadout Weapons and Inventory Slider Nobs to start at the
bottom so that new weapons are immediately seen.
- Player Feet animation speed now uses DeltaTime in Calculation.
- String Formatted Damage Display Numbers.
- Base Damage and Cold Damage between 0 and 1 now Display to 1 decimal.
NOTE: Damages above 1 still round to the whole number.
- Added Modifier Lists for Only Wall Type Weapons to Roll.
- Wall Info Displays HPPS instead of DPS (Hit Points Per Second.
- Wall Info Displays Health instead of Damage.
- Wall Info Displays Walls Placed instead of Bullets Fired.
- Wall Info Displays Spread instead of Bullet Spread.
- Wall Info Displays % Health instead of % Damage under Crit Multi.
- Increased Small,Large Wall, and Gravity Trap Hit Points by 1,000%.
- Fixed Bug with Elemental Modifiers not applying on Guns with
0 Base Damage (but has Base Elemental Damage).
- Fixed Bug with Damage Over Time Calculated amounts being too low.
- Fixed Bug with Bouncing Bullet Mines Exploding Infinitely.
- Lowered movedOnce timer for most buttons to 0.1sec, meaning less delay
between button clicks.
- Added more Names to the Name Generator.