[h3]Hi everyone,[/h3] Time for more adjustments! This week, the biggest outlier was Cold Pyromancer, so there will be some nerfs. We will of course monitor the strength of the class and make sure to correct if the adjustments went too far (or not far enough). If all goes according to plan, the [b]beta branch[/b] will come up again next Friday with new content, stay tuned for more info! [img]{STEAM_CLAN_IMAGE}/44182194/55c92933bdf81f6d82d2c9e40e006f367a0f882c.jpg[/img] [h2]Changelog for 0.9.15[/h2] [h3]Balancing[/h3] [b]Neutral[/b] [list] [*] Corrupted Armor: Cooldown 3s -> 2.8s [*] Moon Armor: Cooldown 3s -> 2.8s [*] Holy Armor: Cooldown 3s -> 2.8s [*] Potion Belt: Cleanse 6 -> 7 [*] Burning Coal (Armor): Cold stacks resisted 3 -> 4 [*] Holy Spear: Mana Cost 22 -> 18 [*] Box of Prosperity: Godlies/Uniques required 3 -> 2 [*] Prismatic Sword: Cooldown 1.6s -> 1.5s [*] Amulet of Alchemy: Potion activate chance 50% -> 60% [*] Amulet of the Wild: Spikes damage limit 35% -> 40% [*] Amulet of Steel: Block 20 -> 25 [*] Strong Health Potion: Heal 20 -> 24 [*] Vampiric Potion: Lifesteal 17 -> 19 [*] Ruby Egg/Ruby Whelp: Reflects 2 -> 3 [*] Blood Harvester: Cost 9g -> 8g [*] Villain Sword: Cost 10g -> 9g [/list] [b]Pyromancer[/b] [list] [*] Molten Dagger: Damage -1 [*] Molten Spear: Damage -1 [*] Frozen Flame: Block bonus 15 -> 12 [*] Book of Ice: Cooldown 3s -> 3.2s [*] Frostbite: Cold chance 60% -> 50% [*] Chili Goobert: Heal 10 -> 12 [/list] [b]Berserker[/b] [list] [*] Spiked Staff: Damage +2 [/list] [b]Ranger[/b] [list] [*] Yggdrasil Leaf: Heal 5 -> 7 [/list] [b]Reaper[/b] [list] [*] Toad: Heal 10 -> 12, cooldown 4.0s -> 3.8s [*] Staff of Unhealing: Mana cost 6 -> 5 [*] Death Scythe: Stamina Cost 1.5 -> 1.2 [*] Demonic Flask: Damage per debuff 0.4 -> 0.45 [*] Strong Demonic Flask: Lifesteal per debuff 0.5 -> 0.6 [/list] [h3]Fixes:[/h3] [list] [*] Fixed item shadow lagging a frame behind when rotating the item [/list]