Backpack Battles Patch 0.7.2

Backpack Battles

A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack.

[b]Hey everyone![/b] What a year! We started this game in February as a small little side project, and suddenly we somehow became the most-played demo on Steam for a while. Thanks everyone for sticking with us! :) To celebrate, we used our holiday, and did the responsible thing: …We implemented a feature. One we have been asked for countless times: [b]You can pickup bags with items inside now.[/b] [img]{STEAM_CLAN_IMAGE}/44182194/595584927ad56b37764bfeaeebe517a5d162d8e0.gif[/img] And we know that y'all like new items, so we added two recipes: The [b]Magic Torch[/b] and the [b]Platinum Customer Card[/b]! [img]{STEAM_CLAN_IMAGE}/44182194/e57c8d3964e31fb982f15b470554b6c8c45eede1.png[/img] Check out the full patch notes with balancing adjustments and many more small changes below. [b]Enjoy the game and Happy New Year![/b] (Also, if you want to look back on the year with us, there will be another Steam post after this one!) - Doro & Mario [h3]Joining the community[/h3] Found a bug? Want to share fanart or BPB content? Or just like to talk to other players about the game? Join our Discord server here: https://discord.gg/sbEkqeUKNr [h3]Patch notes for 0.7.2[/h3] [list] [*] NEW RECIPE: Magic Torch [*] NEW RECIPE: Platinum Customer Card [*] Bags can now be picked up with items inside [*] When dropping an item onto multiple items, these will now shift inside the bag when they find a new space instead of being thrown to the storage box [*] Dropping a bag onto another bag will replace it and pick up the replaced bag with its contents - to get the old behavior (swapping without contents), press Ctrl. You can switch the default/modified behavior in the Options. [*] Unique chances are back to normal! [/list] [b]Balance:[/b] [list] [*] Darkest Lotus: Removed Mana limit. Now always generates Mana and removes buffs. [*] Darksaber is now crafted with Corrupted Crystal [*] Potion Belt: Random buff is now gained when the first potion is consumed [*] Present: Reduced value of generated items [*] Gingerbread Jerry: Cooldown 4s -> 3s, Regeneration 2 -> 3 [*] Artifact Stone: Heat: Heat threshold 15 -> 10, bonus damage 10 -> 8 [*] Goobert: Heal 10 -> 9 [*] Torch/Burning Torch: damage increase now triggers “on Hit” instead “on Attack” (this is mostly for consistency) [*] Vampiric Gloves: Vampirism 6 -> 5 [*] Cursed Dagger: Cooldown 2.3s -> 2.2s [*] Mr. Struggles: Debuff reflect chance 25% -> 35% [*] Demonic Flask: Damage per debuff 0.3 -> 0.35 [*] Impractically Large Greatsword: Empower threshold 7 -> 6 [*] Fancy Fencing Rapier: Cooldown 1.7s -> 1.6s [*] Crossblades: Damage +1 [*] Blood Harvester: Damage +2 [/list] [b]Fixes:[/b] [list] [*] Fixed “Survive x more rounds” text sometimes not showing the number [*] Fixed max hp and gold being displayed wrong when continuing a run [*] Present can no longer give a second Deck of Cards [*] Item library: fixed incorrectly categorized items when filtering by stack [/list] [b]Other:[/b] [list] [*] Added a bit of squashing to the damage-taken animation [*] Shop tooltip now shows chances for sales and Uniques [*] Added particles when Magic Staff uses Mana [*] Changed Item Library filter defaults: Now all items are shown without grouping [*] Removed “Compact” layouting option to save some space (now always on) [*] Added highlighting to character sheet [/list]