Backpack Battles Patch 0.6.1

Backpack Battles

A PvP inventory management auto battler! Buy and craft powerful items, then carefully arrange them in your backpack.

[h3]Hey everyone,[/h3] We're here with another patch - and it's a very experimental one! Apart from a few reworks and effect changes, we have changed both classes' [b]starting inventories[/b]. You now have more bag space available from the beginning and more gold in the first round, giving you more possibilities to shape your early game. Next, the [b]price of rerolls[/b] is now increased to 2 gold for the round after rolling 3 times, and to 3 after 9 rolls. We also added a new common item, the [b]Lump of Coal[/b]. You can socket it into weapons and armor like gemstones. Please keep in mind we want to find out how we can make the most fun game out of Backpack Battles - and that sometimes requires making bigger changes. We are checking in with how you like them on our Discord and by watching streams. And we're not afraid to roll the changes back either. Anyway, have fun with the patch and thanks for playing! <3 [h3]Joining the community[/h3] Found a bug? Want to share fanart or BPB content? Or just like to talk to other players about the game? Join our Discord server here: https://discord.gg/sbEkqeUKNr [h3]Patch notes for 0.6.1[/h3] We have big experimental changes this week - let’s find out together which ones we like. Because of that class balance might be wonky for a bit, don’t worry, we have an eye on that :) [list] [*] NEW ITEM: Lump of Coal [/list] [b]Balance:[/b] [list] [*] Both classes now start with more bags, more gold, less items [*] Reroll cost for the round is now scaled up after 3 and 9 rerolls [*] Subclasses are now picked in round 7 (down from 8) [*] Fancy Fencing Rapier: Cooldown 1.8s -> 1.7s [*] Mana Orb: Removed Mana limit and overflow effect [*] Reworked Manathirst: Removed Mana limit, life steal triggers on Mana gained and is increased by Vampirism. Accuracy 90% -> 100% [*] Falcon Blade: Cooldown 2s -> 2.2s [*] Carrot Goobert: Empower duration 5s -> 4s [*] Corrupted Crystal (Inventory): Cooldown 4.5s -> 5s [*] Mr. Struggles Cooldown 2.5s -> 3.0s [*] Piercing Arrow: Changed star shape, Luck chance 50% -> 40% [*] Reflect effects now reflect timed buff/debuff stacks with the same duration (this impacts Ruby Egg, Ruby Whelp and Mr. Struggles) [*] Steel Goobert: Block 14 -> 16 [*] Death Scythe: Stamina cost 2 -> 1.5 [*] Deck of Cards: Now gives +2 Luck at Start of battle [*] Lucky Piggy: Chance 20% -> 25% [/list] [b]Fixes:[/b] [list] [*] Crit numbers are big again! [/list] [b]Other:[/b] [list] [*] Default battle speed can now go down to 0 [*] Added particles for Carrot Goobert [*] Temporary buff/debuff stacks now show their duration in the combat log, and when they timeout they are logged as timeouts [*] Reworded Blood Goobert [*] Added “Reflected” label [/list]