FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines.
Here's patch 24 for you, and also, Merry Christmas! I hope to see you all in the future!
[h1]SkyIslands Fixes[/h1]
[list]
[*]Slightly reworked Ore spawns on Sky Island to be wider and more reliable:
[*]450-530 - Nickel
[*]380-450 - Gold
[*]280-350 Titanium
[*]220-270 Crystal
[*]Previously Nickel was very-likely to overwrite Gold - they now exist in separate band.
[*]Altered T4 spawn density
[/list]
[h1]All-Ore fixes[/h1]
[list]
[*]T4 ores now spawn separately to T2, meaning it's possible to progress
[*]T2 ores have improved spawns
[/list]
[h1]Skins![/h1]
[list]
[*]Added Adventurer's Garb skin for TAP owners
[*]Added ADAPTable skin for ADAPTR owners
[/list]
[h1]Spiderbro![/h1]
[list]
[*]SpiderBot's knees should no longer go wrong.
[*]If SpiderBot's knees DO go wrong, they should fix themselves in short order
[/list]
[h1]Technical stuff![/h1]
[list]
[*]You should now be able to enable multiple new mods and not worry about the security confirmation dialogue failing. (thank you MV)
[*]Mods now support Tags - just add Cats,Dogs,Mass Hysteria