Ancient Awakening

Beasts of Bermuda

Beasts of Bermuda is a multiplayer game hosting large servers in which the player grows up as a dinosaur or other prehistoric creature. The player becomes part of a living, player-created ecosystem. The ultimate objective is to survive on one of the islands within Bermuda.

[img]https://media.discordapp.net/attachments/664066364662874125/1075190395396427906/Pteranodon_Sneakpeek3.png?width=1356&height=676[/img] [h1]New Pterandon[/h1] +The Pteranodon has received an updated model and associated set of animations [list][*]The new Pteranodon's feathers ruffle if it is young, low on comfort, or have low health [*]The Pteranodon has male and female morphs, as well as elder male and elder female morphs[/list] +While in flight, the Pteranodon can now press the Ability key to receive a brief but rather intense burst of speed and maneuverability [list][*]This ability is named Aerial Acrobatics [*]This burst of speed and maneuverability lasts a couple seconds and tapers off after [*]It costs Ability Power to use Aerial Acrobatics [*]The speed boost from Aerial Acrobatics increases damage dealt with Piercing Beak[/list] +Ptera has a dancing emote that unlocks when you do something secret [h3]Pteranodon Skins[/h3] +Remade: Phantom Shimmer Pteranodon by Twilightwolf +Remade: Coastal Pteranodon by Omnomnomnivore +Remade: Sunrun Pteranodon by Twilightwolf +New Skin: Seagull Pteranodon by Callie & Krymsonfeather +New Skin: Cloudy Pteranodon by Triptrap & Natahi4 +New Skin: Monarch Pteranodon by Valhalla & GamevideosforLife [h3]Other New Skins[/h3] +Added new Apatosaurus Skin: Netted Vine, by Nonyapie & Valhalla [img]https://media.discordapp.net/attachments/605979793716019205/1092682910089367552/springevent.png?width=1202&height=676[/img] [h2]Spring Event Shimmer Skin[/h2] +Added Shimmer Spring Skin: Spring Guardian by Soals and Twilightwolf [list][*]This is a shimmer skin and requires unlocking by growing an Apatosaurus to 1.32 Growth on a Life Cycle server [*]If this skin is unlocked, it will be available for you to use across all servers. This includes Free Roam and Combat servers. [*]The skin will be unlockable throughout the month of April [*]This skin has a special, mossy layer that goes on top of the skin. If this skin is unlocked, this layer can be applied to any other Apatosaurus skin [*]This skin has bioluminescence on the body, inside the mouth, the tips of the spikes on the Apatosaurus' crest, and on the eyes[/list] [img]https://media.discordapp.net/attachments/721529804704448593/1092638974272602132/image.png?width=1202&height=676[/img] [h2]Mechanics Changes[/h2] +Mechanics: All talents have been reset for this patch +Mechanics: While in a burrow, if you're not an Oryctodromeus, a Velociraptor, or Auroraceratops you now very rapidly become restless. +Mechanics: Players who have the Snowflake Para skin should now be able to access it on any server after they log on and log off the server they initially unlocked it on. +Mechanics: Players no longer see the "mate with" icon on player list with same species creatures unless they are at net-relevance range to each other, are opposite genders, and unless they are mating age -Admins can still see this icon +Mechanics: The diets for all creatures capable of eating eggs has been updated. A diet must not consist of more than a certain fraction of food from eggs or else an egg-related dietary wariness or sickness will be incurred. -Megaraptor, Velociraptor, Pachycephalosaurus, Pteranodon, and Tropeognathus do not have a max egg contraint on their diet because they have Nest Raider [h2]Quality of Life[/h2] +QoL: Text prompt shows up when sturdy is ready +QoL: Text prompt shows up when sturdy is disabled because health is below 90% +QoL: Health flashes shortly when sturdy is activated +QoL: Text prompt shows up when sturdy is activated +QoL: Chat scrolls to bottom when chat key (enter-key) is pressed to start chatting +QoL: Changed the text color of world events +QoL: Added new console command that all players can use. UseRandomName. It will generate a random name for the player to use and set them as it. If you want to go back to your previous name, type UseRandomName again. +QoL: Added a functional replacement for annoyingdinosaur -Added the public command "BlockPlayer " which blocks a player locally. This prevents them from receiving messages or requests from the blocked player. -Another command, "UnblockPlayer " unblocks them. +QoL: Server setting info box: -Server's settings should now be displayed correctly when server is clicked on server list -Server info box is now scrollable if there are even more settings -Added empty line between settings if on some language the phrase is too long to fit on one line to make it more readable +QoL: You can now lock layers while customizing a skin, by right clicking on the color you want locked. (Visuals pending) -The locked state is transient, and resets when the editor is closed. +QoL: Adjusted status condition's info popup background so that the text is more readable, even when expanded large. +QoL: Ptera and Tropeo can now preview their flight animation while on the dino select screen so the wings can be seen more easily +QoL: Server list now scales up better on different sized monitors +QoL: Server list's header keeps up better with server rows +QoL: Added a custom cursor toggle in the settings under Gameplay Options / UI Settings -Swapping custom cursor back to system default cursor requires a restart [h3]Admin[/h3] +Admin: The admin observer camera can now pick up carcasses +Admin: Added mini shrines to the foliage placement admin tool. There are terrestrial and aquatic variants for each deity. +Admin: You can now spawn fat plants and carcasses while in the Life Cycle game mode when you have the appropriate server admin permissions [img]https://media.discordapp.net/attachments/721529804704448593/1092664521363038208/image.png?width=1082&height=676[/img] [h2]Balance Changes[/h2] +Balance: Reduced the effectiveness of the Scavenger talent at mitigating comfort loss from eating Chinlea fish by 50% +Balance: Buffed the Clotting talent by about 40% +Balance: Reduced the damage reduction associated with having bleed +Balance: The playable frog and horseshoe crab now receives the Storm Lord buff +Balance: Increased food value Chinlea give to piscivores by 33% +Balance: Decreased food value Chinlea give to non-piscivores by 33% +Balance: The talent Nest Raider now additionally provides damage mitigation against the creature you are grabbing +Balance: For Megaraptor, Tropeognathus, Pteranodon, and Velociraptor, Eggs now count as Meat in the diet +Balance: Adjusted the Piscivore diets such that they aren't as strict on fish or meat requirements [h3]Apatosaurus[/h3] +Balance: Increased Apatosaurus' healing by 20% [h3]Coahuilaceratops[/h3] +Balance: Coah now takes 40% less stamina damage from attacks involving Exhausting Bite [h3]Elasmosaurus[/h3] +Balance: Increased Elasmosaurus turn rate while darting to 0.7x to match Mosasaurus +Balance: Increased Elasmo base hp to 800, up from 625 +Balance: Increased Elasmo base damage to 100, up from 80 +Balance: Elasmo now deals bleed damage +Balance: Elasmo now can eat horseshoe crabs, starfish, anemones, seashells -Starfish give Fish diet, anemones and horseshoe crabs give Meat diet, and Seashells are bone +Balance: Lowered Elasmo's dart cost to 20 AP / 13 STA, down from 24 AP / 16 STA +Balance: Elasmo will no longer auto-target and eat poisonous objects such as starfish or rotweed +Balance: Elasmo now has Serrated Teeth instead of Sharp Teeth -Any inherits in Sharp Teeth will transfer over into Serrated Teeth [h3]Ichthyovenator[/h3] +Balance: Increased Ichthy dart damage hitbox size [h3]Kronosaurus[/h3] +Balance: Increased Krono's lunge base damage to 150, up from 126 +Balance: Increased Kronosaurus size to 3100, up from 2900 +Balance: Krono can now struggle out of grabs +Balance: Krono can now use its Lunge ability while carrying objects +Balance: Increased Kronosaurus bite damage to 305, up from 255 [h3]Lurdusaurus[/h3] +Balance: Increased Lurdusaurus healing by 27% +Balance: Increased Lurdu dart damage hitbox size [h3]Mosasaurus[/h3] +Balance: Replaced Mosa's Adrenaline talent with Slippery +Balance: Increased Mosasaurus dart cost to 24 Ability, 16 Stamina to match that of Elasmo +Balance: Adjusted mosa grab Ability Power tick size such that it scales less intensely with growth [h3]Oryctodromeus[/h3] +Balance: Increased Oryctodromeus healing by 25% +Balance: Reduced the amount of travel distance required to get the underground distance traveled trial by 33% [h3]Parasaurolophus[/h3] +Balance: Increased Parasaurolophus healing by 20% [h3]Pteranodon[/h3] +Balance: Increased Pteranodon's swim sprint speed to 825, up from 775 +Balance: Improved Ptera's swim strafe speed by 50% +Balance: Increased Pteranodon max hp to 190, up from 150 +Replaced Pteranodon's Improved Braking talent with Improved Acrobatics -Improves the braking ability of the pteranodon -Improves the dart ability in the exact same manner as Improved Dart -Reduces the cost of the Aerial Acrobatics ability -Improves the speed boost provided by the Aerial Acrobatics ability +Balance: Reduced Ptera's base damage to 35, down from 40 +Balance: Reduced Ptera's injury damage dealt by 40% in all circumstances [h3]Saichania[/h3] +Balance: Increased Saichania healing by 20% +Balance: When Saichania's Spiky Shield successfully counters damage, it now receives a temporary 30% speed boost -This speed boost last 6.5 seconds -This speed boost cannot be activated by grouped players or players who have a positive friendship with the Saichania -The speed boost is made stronger by taking the Steadfast talent -It will not activate if the Spiky Shield was reflecting damage done by a Sai, Velo, Ptera, or Ory -Using Spiky Shield while the speed buff is active will remove the speed buff +Balance: Sai now automatically continues sprinting after its Spiky Shield ability wears off if the player is holding the sprint key [h3]Tyrannosaurus rex[/h3] +Balance: Increased Trannosaurus rex food drain rate by 18% +Balance: Reduced Tyrannosaurus rex's distance traveled Trial requirement by 33% [h3]Velociraptor[/h3] +Balance: Increased Velociraptor healing by 25% +Balance: Velo can now attack straight up while climbing +Balance: While ability key climbing is enabled velo can now pick up and drop items while climbing by double tapping use key [img]https://media.discordapp.net/attachments/721529804704448593/1092552942558662766/image.png?width=1141&height=676[/img] [h2]Bug Fixes[/h2] +Fixed: Tabbing out of the game and clicking any HUD element with left or right mouse click should no longer edit them unless you are in HUD customization menu +Fixed: HUD elements should no longer turn into meat after editing HUD and applying changes +Fixed: Reset HUD now properly resets the HUD to default without turning back to edited one after closing the HUD customization +Fixed: Resizing HUD elements now properly saves the size change without turning back to previous size after closing the HUD customization +Fixed: HUD changes are now updated immediately instead of changing only after when settings menu is closed +Fixed: Double tapping use key no longer gets unbind after enabling ability key climbing +Fixed: Velo's biting hitbox no longer gets deleted while climbing +Fixed: Misuse of skin labels that caused inconsistent randomization results based on language +Fixed: Game no longer doesn't let the player log out or quit the game in certain situations. +Fixed: Mosa now reports that it uses air, rather than water, during decay ticks in combat event messages +Fixed: The world event barrier now renders on low or medium view distance graphics settings +Fixed: Chat messages now properly scroll all the way to the bottom of the chat when text input box is closed +Fixed: Para's ash footprints are now correct +Fixed: Restlessness now properly happens while in a burrow +Fixed: When playing with Steam Deck it should now properly open up keyboard when needed +Fixed: Default Config Performance. When playing with Steam Deck, game now loads proper default settings for 1280 x 800 30fps +Fixed: Text Legibility. Text in server menu, in settings and in tutorial screens is bigger and more readable on small screen devices such as on Steam Deck +Fixed: Infinite food on Titania seaweeds +Fixed: Herbivores can no longer eat bones +Fixed: You can no longer abuse the unjam button to attack more quickly than intended +Fixed: Para now loads its normal default skin on selection +Fixed: Teleporters can no longer cause fall damage +Fixed: Growth badges now behave properly for growths of 10.0 or greater +Fixed: Requests to join eggs would sometimes fail to go to the correct parents if the female had eggs available that had different fathers +Fixed: Krono can no longer bite while it's charging up lunge it is interrupted, allowing it to damage the other player three times in rapid succession +Fixed: Spamming the jump key the instant you are grabbed no longer causes your character to disconnect from the grabbing player's jaw +Fixed: You can no longer infinitely drink from water sources by interacting with them while holding foliage +Fixed: Strafe exploit that would allow flyers to have excessively quick turning rates while flying +Fixed: Certain situations where Pteranodon or Tropeognathus would fail to take fall damage after landing at excessive speeds +Fixed: Player's controlled creature no longer sometimes fail to disappear from the map after quitting to main menu or exiting game +Fixed: Apatosaurus can now struggle attack if it is grabbed while sitting down +Fixed: You can no longer infinitely drink from water sources by interacting with them while holding foliage [hr][/hr] [h3]Additional Patchnote Languages:[/h3] [url=https://cdn.discordapp.com/attachments/741512364503072779/1093513593804308491/Ancient_Awakening_Afr.txt]Afrikaans[/url]