Alpha 27 Update:Fishing and Arson

Keplerth

Welcome to Keplerth! Try to survive on a hostile alien planet in this 2D sandbox RPG, where you can choose to live alone or fight side by side with your friends in the online multiplayer mode. Survive, build, farm, fight, and explore your way to victory in this open-world adventure!

[h1] Communication: [/h1] Steam Discussion Email: simonchain@vip.qq.com [h1] New Contents: [/h1] [olist] [*] - Added a craftable item “Fishing Rod” to the chemistry workbench; [*] - Added a few fish-related items and dishes; [*] - Added a craftable item category “Sickle”, which comes in various materials, and can be used for harvesting crops, eliminating the need to plant crops repeatedly; [*] - Recategorized torches into placeable torches and hand-held torches. Besides the lighting function, hand-held torches can also ignite combustibles; [*] - Added searing arrows of different materials, which can deal burn damage to enemy units or combustibles; [*] - Added 2 new accessory slots. [/olist] [h1] Adjustments: [/h1] [olist] [*] - Firearms, bows and arrows, and melee weapons no longer deal damage to placeable objects (except burn and explosion damage); [*] - Increased the stack limit of most items to 999, and that of arrows and bullets to 9,999; [*] - Divided various workbenches and the corresponding craftable items by materials. For example, copper items can only be crafted using a copper workbench. Players are no longer required to manually add crafting materials; [*] - When the damage dealt by a player or a monster is above 10, the decimal part will not be displayed; [*] - Accessory slots must now be unlocked using the Envr Adaptability Shots. [/olist] [h1] Fixes: [/h1] [olist] [*] - Fixed the bug where teammates’ weapons were not displayed normally in multiplayer online mode; [*] - Fixed the bug where the flooring of hyperspace could be dug up using a shovel; [*] - Fixed the bug where chainsaw’s sound effect could travel infinitely far; [*] - Fixed the bug that caused the UI zoom function to fail. [/olist] [h1] Current Development Content and Progress: [/h1] [list] ———————————————————————————————————— [*][■■■■■] Achievement system (included) [*][■■■■■] Equipment enhancement system (included) [*][■■■■■] New guidance system (included) [*][■■■■■] NPC quests (included) [*][■■■■■] Map & Mini-map system (included) [*][■■■■■] Trap system (included) [*][■■■■■] Village decorative placeable objects for atmosphere improvement (included) [*][■■■■■] More background music (included) [*][■■■■■] Meco Biotech II content (included) [*][■■■■■] Pet level-up function (included) [*][■■■■□] Plots and stories (included) [*][■■■■■] Discoveries system (included) ———————————————————————————————————— [*][■■■■□] Multiplayer system (coming soon, internal testing in progress) [*][■■■■□] Gene editing system (included, but still improving) [*][■■■■□] Support of Steam Workshop for other types of mod (included, but still improving) ———————————————————————————————————— [*][■■■□□] Body-part editing system (working on it) [*][■■■□□] Dungeon challenge (working on it) ———————————————————————————————————— [*][■■■□□] NPC class differences and corresponding functions (planning) [*][■■■□□] Interactions with friendly NPCs (planning) [*][■□□□□] Meco Biotech III content (planning) [*][■■■■□] Events system (planning) [*][■■■□□] Weathers system (planning) [*][■□□□□] More pet/animal interactions – storage, shearing the goats (planning) [*][■□□□□] NPC recruit (planning) [*][■□□□□] NPC working system (planning) [*][■■□□□] Water & Fire system (planning) ———————————————————————————————————— [*][□□□□□] Vehicles (haven't started yet) ———————————————————————————————————— [/list] [b] - We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support! [/b]