Ooglians are coming! Nothing excites an ooglian more than smashing machinery. Protect your machinery with more machinery which attracts even more ooglians. How unfortunate.
[h1][b]THE OOGLIANS ARE EVOLVING?![/b][/h1]
in preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait!
This patch brings some more enemy variation, and a new module. it also has some more settings and QoL things
[h2] ⬇ Click here to join the discord! ⬇[/h2]
[url=https://discord.com/invite/BwwFzyYq3Z][img]{STEAM_CLAN_IMAGE}/43057307/36e0012eb5334153a7f61596c312e2eff2ade111.png[/img][/url]
[h3] this is where you can learn about the game and impact the development!
As a solodev it's hard to do everything. That's why all communication is centralized there [/h3]
[list]
[*][h2]ENEMIES[/h2]
[list]
[*] overhauled the visuals for the original ooglian
[*] Two new types of enemies! - one smaller creature, and one bigger!
[/list]
[*][h2]MODULES[/h2]
[list]
[*]New module!
[img]{STEAM_CLAN_IMAGE}/43057307/5b62db79c98fa360ea50855c4b7dd8ca6af5b7e6.png[/img]
[/list]
[*][h2]FIXES[/h2]
[list]
[*] hopefully fixed the bug where text would not load correctly bc of localization assets not loading properly
[/list]
[*][h2]QoL[/h2]
[list]
[*] New menu with some more settings.
[*] Controller sensitivity
[*] rotation sensitivity - how fast you rotate the things your grabbing with the rotation input
[*] added option for automatic cranking
[/list]
[/list]
that's all i can remember lol. I might've missed something, but that'll do for now!
GL HF and thank you all for your patience <3
[h2]xoxo - Simon [/h2][img]{STEAM_CLAN_IMAGE}/43057307/41ab36155ec521013b26fbc74fc7c53f1b9dddc8.png[/img]