ALPHA [0.0.18] - Explosions, Quality of Life, Eggs, and Finger Guns

[h1][b]ARE OOGLIANS EGGS OOGS or OOGGS?[/b][/h1] A lot of stuff in this update! First things first: known issues. [h2]KNOWN ISSUES[/h2] [list] [*] [h3]Game is too hard![/h3] [list] [*] The game has gotten really hard [*] There is no way to repair damaged buildings [*] You can still progress far, but you need the right stuff [*] This makes the game too reliant on RNG [*] This is [b]bad[/b] [/list] [*] [h3]Performance is horrible![/h3] [list] [*] The game hasn't been optimized [*] Some things will absolutely tank your framerate [*] It can make the game near unplayable [*] The “fix” is a hard limit of 100 waves before the player is killed [*] This is [b]bad[/b] [/list] [*] [h3]The game is a bit too confusing[/h3] [list] [*] The first few rounds has a lot going on, with almost no explanation [*] The more we add, the more confusing it gets [*] The late game has too much stuff on screen [*] This prompts the player to rebuild their base now and then [*] This takes time and can get very frustrating [*] This is [b]bad[/b] [/list] [/list] But at least we have finger guns now! [img]{STEAM_CLAN_IMAGE}/43057307/c5a19dae68f9047f5770b9d48ba78a03b0236a3f.gif[/img] We’re going to release another patch next week where the focus is to address one or more of the above areas. [h3] ⬇ Click here to join the discord! ⬇[/h3] [url=https://discord.com/invite/BwwFzyYq3Z][img]{STEAM_CLAN_IMAGE}/43057307/36e0012eb5334153a7f61596c312e2eff2ade111.png[/img][/url] [h3] this is where you can learn about the game and impact the development! We’ll put up a poll in the near future for what to prioritize. The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there![/h3] [h2]PATCH NOTES for 0.0.18[/h2] [list] [*][h3]FIXES[/h3] [list] [*] Explosions now deal damage. It’s a bit wonky, but boom now actually goes boom. [*] [b]NOTE![/b] There is a new module that might tank your framerate. A fix is in the works. [/list] [*][h3]ENEMIES[/h3] [list] [*] One new type of Ooglian! This evolution seems to be inspired by the natural occurrence of bunnies and their eggs, which is definitely a thing. [/list] [*][h3]MODULES & CORES[/h3] [list] [*] Two new modules! [list] [*] Mortar [*] Firecrackers - [b]NOTE![/b] This one might tank your framerate! Use with care. [/list] [*] Still no new cores. [/list] [*][h3]QoL[/h3] [list] [*] Added interaction filters for the player [list] [*] Hold [b][SHIFT][/b] to only target handles, for easier aiming [*] Hold [b][CTRL][/b] to only target cable connectors, for better cable management [/list] [*] Added visual damage indicators on the cores (smoke and sparks) [*] Split modules into two categories: Bullet Damage and Area of Effect Damage [*] Added a fifth reward button to give slightly more control over upgrades [/list] [*][h3]BALANCE[/h3] [list] [*] Upped the damage on a few modules [*] Reworked explosion sizes and damage [*] Reworked wave spawning pool a bit [/list] [/list] Thanks a ton for your patience, and we look forward to seeing you on the flat, gray fields of battle. oogliboogli, [h3]The Oogli Boogli Team[/h3] [img]{STEAM_CLAN_IMAGE}/43057307/41ab36155ec521013b26fbc74fc7c53f1b9dddc8.png[/img]