Ooglians are coming! Nothing excites an ooglian more than smashing machinery. Protect your machinery with more machinery which attracts even more ooglians. How unfortunate.
[h1][b]ARE OOGLIANS EGGS OOGS or OOGGS?[/b][/h1]
A lot of stuff in this update! First things first: known issues.
[h2]KNOWN ISSUES[/h2]
[list]
[*] [h3]Game is too hard![/h3]
[list]
[*] The game has gotten really hard
[*] There is no way to repair damaged buildings
[*] You can still progress far, but you need the right stuff
[*] This makes the game too reliant on RNG
[*] This is [b]bad[/b]
[/list]
[*] [h3]Performance is horrible![/h3]
[list]
[*] The game hasn't been optimized
[*] Some things will absolutely tank your framerate
[*] It can make the game near unplayable
[*] The “fix” is a hard limit of 100 waves before the player is killed
[*] This is [b]bad[/b]
[/list]
[*] [h3]The game is a bit too confusing[/h3]
[list]
[*] The first few rounds has a lot going on, with almost no explanation
[*] The more we add, the more confusing it gets
[*] The late game has too much stuff on screen
[*] This prompts the player to rebuild their base now and then
[*] This takes time and can get very frustrating
[*] This is [b]bad[/b]
[/list]
[/list]
But at least we have finger guns now!
[img]{STEAM_CLAN_IMAGE}/43057307/c5a19dae68f9047f5770b9d48ba78a03b0236a3f.gif[/img]
We’re going to release another patch next week where the focus is to address one or more of the above areas.
[h3] ⬇ Click here to join the discord! ⬇[/h3]
[url=https://discord.com/invite/BwwFzyYq3Z][img]{STEAM_CLAN_IMAGE}/43057307/36e0012eb5334153a7f61596c312e2eff2ade111.png[/img][/url]
[h3] this is where you can learn about the game and impact the development! We’ll put up a poll in the near future for what to prioritize.
The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there![/h3]
[h2]PATCH NOTES for 0.0.18[/h2]
[list]
[*][h3]FIXES[/h3]
[list]
[*] Explosions now deal damage. It’s a bit wonky, but boom now actually goes boom.
[*] [b]NOTE![/b] There is a new module that might tank your framerate. A fix is in the works.
[/list]
[*][h3]ENEMIES[/h3]
[list]
[*] One new type of Ooglian! This evolution seems to be inspired by the natural occurrence of bunnies and their eggs, which is definitely a thing.
[/list]
[*][h3]MODULES & CORES[/h3]
[list]
[*] Two new modules!
[list]
[*] Mortar
[*] Firecrackers - [b]NOTE![/b] This one might tank your framerate! Use with care.
[/list]
[*] Still no new cores.
[/list]
[*][h3]QoL[/h3]
[list]
[*] Added interaction filters for the player
[list]
[*] Hold [b][SHIFT][/b] to only target handles, for easier aiming
[*] Hold [b][CTRL][/b] to only target cable connectors, for better cable management
[/list]
[*] Added visual damage indicators on the cores (smoke and sparks)
[*] Split modules into two categories: Bullet Damage and Area of Effect Damage
[*] Added a fifth reward button to give slightly more control over upgrades
[/list]
[*][h3]BALANCE[/h3]
[list]
[*] Upped the damage on a few modules
[*] Reworked explosion sizes and damage
[*] Reworked wave spawning pool a bit
[/list]
[/list]
Thanks a ton for your patience, and we look forward to seeing you on the flat, gray fields of battle.
oogliboogli,
[h3]The Oogli Boogli Team[/h3]
[img]{STEAM_CLAN_IMAGE}/43057307/41ab36155ec521013b26fbc74fc7c53f1b9dddc8.png[/img]