An online multiplayer survival game, now with sorcery, set in the lands of Conan the Barbarian. Survive in a vast open world sandbox, build your home into a kingdom, and dominate your enemies in single or multiplayer.
New hotfix available (2024.01.16)
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[*] Removed a method for creating floating ceilings
[*] Addressed several undermesh locations and a method for travel from undermesh bases
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[*] New server setting: BuildingValidationEnabled (true/false) - false by default
[*] Setting this to “true” will upon server startup destroy any building piece with no stability
[*] Note to server admins: consider carefully whether to turn this on or not, and perhaps testing locally first, as constructions made before more recent bug fixes might be impacted
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[*] Yamatai Floor Pillow is now located in the “Decorative” category in the construction hammer menu to avoid confusion about functionality
[*] Armor display stands now correctly show the armors’ dyed looks
[*] Armor display stands no longer turn partially invisible upon loading
[*] Female armor display stand once again reflects gravity
[*] Vanir Chieftain Hammer now displays correctly on a display rack
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[*] Dead Leg and The Glasser now correctly requires an improved workbench (or better) to be crafted
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[*] Jhebbal Sag is no longer invulnerable to projectile attacks
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[*] Camels can now be placed in stables
[*] Prisoners rescued from cages on Isle of Siptah will no longer be ungrateful and just walk away
[*] Thralls now consistently turn to face their enemies before taking a swing at them
[*] Thralls assigned to bar stools (and other less important objects) now return to their correct position after a bar fight (and other less important activities)
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[*] Purge Demolishers have been toned down
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[*] The Siege of al-Merayah
[*] Fixed a condition where the siege would not reset properly
[*] Resets no longer keeps additional surviving defenders around for next time
[*] Vanquishing Commander Bak-Nimlot now provides less XP
[*] Commander Bak-Nimlot is now always audible over other sounds
[*] Added a short delay on the final fanfareVoidforge weapons no longer disappear from corpses on Isle of Siptah
[*] Purge bases will no longer spawn outside the Curse Wall
[*] The “Craft a trap” journey step now resolves when placing a trap using the construction hammer
[*] Fixed visual on Corsair Cutlass basket-hilt when viewed from a bit farther away
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[*] Data Collection Policy prompt will now open in a browser if Steam Overlay is disabled
[*] Setting for auto-facing on attack removed as it was no longer used
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