A glimpse of things to come

It's been too long since I've been vocal about Quests Unlimited's development, so I thought now would be a good opportunity to talk some about what's been keeping me busy. This picture should offer some insight: [img]https://i.imgur.com/zYNOTSH.gif[/img] [h1]New Skills![/h1] You'll notice that all classes in the picture have an additional 3 skills at their disposal. The fighter's "Whirlwind Strike" is just 1 of the 12 new skills being worked on right now. Unlike a class's primary skill, these new skills will be user cast only. I'm hoping that these new abilities will make gameplay feel even more rewarding than it does currently. Although not shown in the picture (it's not implemented as of yet, sorry), these skills will be unlocked by the party conquering the trials. Completing level 10 will unlock the second skill for all party members, 20 will unlock the third, etc. This will actively reward your party for making progress in the trials enriching the sense of progression. I'll be working diligently on getting these improvements out live as soon as I can. As always, you can post any questions or comments below or on the discussion forum. I look forward to hearing back from you!