2/16/19 Patch notes

Greetings adventurers! I've got another update for you this week and I think it's one you'll be happy about. On level up, your characters have always received additional stats dependent upon on individual classes. This was of course all done behind the scenes without any player input so I wouldn't be surprised if many of you were unaware of this. But as of this patch, you now have the option to invest those points as you wish! That's right! Specialize your characters the way that you want to. Don't conform to a mold set forth by some silly developer! This is also retroactive! So if you already have a party with powerful adventurers you can now customize them as you wish. I do however apologize for the EXTREME clicking that will be required for high level parties on old saves. Be sure to save your game after completing the stat upgrades to avoid having to repeat the process. Here's a quick demo showcasing how to invest your new stat points: [img]https://i.imgur.com/DHKaUJF.gif[/img] [h1]Patch Notes:[/h1] [list] [*] New level up stat system. Spend points awarded on level up to improve your party members [*] Implemented backwards compatibility for old saves prior to new level up stat system. [*] Minimum level required for wolves to begin spawning has been increased [*] Max size of wolf packs has been decreased [*] Party can no longer be teleported to a campfire being guarded by a wolf pack [*] Fixed bug causing members to remain idle while the group returned to adventuring [*] Corrected several typos in UI elements. [*] Fixed bug causing enemies to be higher level than intended. [/list] I think this patch is a nice step towards the game we all want Quests Unlimited to be. Have an idea for the game you think would be awesome? Got a question about the cogs behind the scenes? Find a bug that somehow slipped through the cracks? I'm all ears. Visit the discussion forum and let me know.