Hey everyone, I hope you're all having a great weekend. I've been busy so far putting the finishing touches on the improvements I mentioned last week and I'm happy to report that it's finally ready to go live.
In case you missed out on last week's announcement, let me recap real quickly. All classes can now earn 3 additional skills that are unlocked by progressing through the "Trials" challenge. These skills are not auto cast like the first ones. These new abilities can only be initiated by you, the player. Players wanted the option for more interactivity and I hope this is a step in the right direction for making those players happy while still maintaining the integrity of the afk functionality of the game. That all said, let's take a peek at some of the new skills!
[img]https://i.imgur.com/0oMVV45.gif[/img]
[h1]New Fighter Skills [/h1]
[list]
[*]Whirlwind Strike - a large AOE(area of effect) attack
[*]Steadfast Defense- a temporary bonus to damage mitigation
[*]Intimidating Gaze- an AOE temporary debuff reducing enemy attack power
[/list]
[h1]New Cleric Skills [/h1]
[list]
[*]Defender's Boon - a temporary boost to all party member's max hitpoints.
[*]Heavenly Blessing - a HOT(heal over time) cast on all party members.
[*]Holy Wrath- A devestating attack dealing 50% of the target's max hitpoints as unmitigated damage.
[/list]
[h1]New Archer Skills [/h1]
[list]
[*] Power Shot - An attack with significantly increased damage.
[*]Ensnare - This skill nets an enemy in place while the Archer leaps away from danger.
[*]Barrage- A significant attack speed bonus while active.
[/list]
[h1]New Wizard Skills [/h1]
[list]
[*]Mana Fountain - A group mana heal.
[*]Split Embers- Shoots a fireball for every enemy in combat.
[*]Wind barrier- A protective wind shield that prevents all damage to the wizard while active.
[/list]
Those are all the new skills, but there's still one more new thing to reveal. You may have noticed from the GIF that my party's levels are in the 80's. Well that was no developer trickery. EXP requirements per level have been [b]SIGNIFICANTLY[/b] reduced. Sadly this is not entirely retroactive. The exp currently accumulated towards progressing to the next level will be used to level up your parties. EXP "over paid" from past levelups was already spent. Making your way up the levels should now be much less intensive at least.
Well that pretty much sums things up. I made some simply quality of life improvements here and there, such as the "Town" button now also checking if your quest is complete and acting accordingly. As always, please visit the discussion forums to let me know what you guys think, and I really hope everyone enjoys the update!