30XX 1.0 Patch Notes - August 9, 2023

30XX

Jump, shoot, and slash your way through 30XX, the roguelike action platformer you can play with a friend! Explore lush, ever-changing worlds that mix precise platforming with fevered combat. Destroy fearsome Guardians. Master unique Powers. Rediscover the thousand years we've lost.

Hello! Today's 30XX 1.0 patch sees the game exit Early Access into full release! 1.0, first and foremost, brings 30XX's Endgame into the spotlight! We'll avoid too many spoilers here about the new levels, but all 30XX runs will now go past level 8, until you've truly saved the world that remains. We've also fixed up all the remaining major bugs we've found, including some long-standing issues in online play and Mega Mode. Of course, there's still a lot we're excited to bring to 30XX in the coming months. While we believe 30XX 1.0 fulfills our original vision for the game, there's lots more 30XX in the pipeline - more game content, additional characters, even more Maker flexibility, better mod support, and so much more! We see 1.0 as a fresh start for the game, and we can't wait to be able to share what's coming next. Our launch trailer's available here on Steam, but it's also here on Twitter if you're into that. https://twitter.com/batterystaple_g/status/1689320798375538688?s=20 We'll also be doing an AMA on reddit today on /r/Games - the post'll go up at 2PM PT! As always, thanks for playing. We hope you enjoy digging into 1.0 as much as we've enjoyed making it. -- [b]GAME CHANGES & FIXES:[/b] [*]Added 30XX's Endgame! More levels past level 8 await you. We wish you luck, hero. [list] [*]The Endgame is available in all game modes except for the Maker for the time being. [*]Like our previous new-level updates, you'll have to create new Mega Mode files to see these. [*]Achievements requiring game completions are now available. [*]New narrative events are available past the ones in the pre-1.0 version of the game. You may want to talk to a few NPCs to find a hint, or check up on a certain device. [/list] [*]Updated several early UI elements, including the game's splash screen & mode select menus. [*]Updated Flapp visuals. [*]Added support for Traditional Chinese! Also improved loc display in most non-English languages. [*]All narrative text content is now available in all game languages. [*]Fixed a handful of issues relating to 0.57's Achievements. [*]Fixed an issue where Unstoppable Force, Crushing Slam, Digspinning, Lethal Evade, and Vagrant's Waltz damage weren't scaling with some effects. (They still all scale with the user's Speed stat, but now also benefit from lots of other effects.) [*]Lucavi's homing effect after a charged attack now also considered Phase Knives' effect when determining how far it can go. [*]Copy effects no longer copy Challenge Flavor benefits. [*]Fixed an online co-op issue where the non-pausing player's inputs were counted immediately upon a menu opening (say, for an Aug choice). The non-active player can still move the menu after two seconds. [*]Added a menu to Community Run to choose between Verified Only and Wild West. This option has been removed from the settings menu. [*]A certain Prototype no longer does its thing in a certain alternate stage. [*]Nina's shot groups that hit multiple enemies now correctly restore 0.5 NRG per enemy hit. Additionally, enemies that Nina defeats in one hit always restore 1 NRG. [*]Fixed a host of bugs that could cause performance issues in online play. If you have a smooth single player experience but have online performance issues, tell us! [*]Updated boss health bar graphics. Each boss now has its own icon on the health bar, too. [*]Added various new sound effects. [*]The world is now frozen during NPC dialog. [*]The barrier created by fusing Rending Whirl and Negation Pulse now disappears when the player unfuses those Powers. [*]Fixed an issue where playtesting the same level through the Maker multiple times may not update it properly on the game side. [*]Fixed Core Augs not showing on the end screen if the counting animation is skipped. [*]Fixed the Trader floating in mid-air when upside-down in Watergrav. [*]Fixed Very Safe Labs spawning slightly inside the ceiling when upside-down in Watergrav. [*]Corpses on ceilings now properly flip their orientation in Watergrav. [*]The player is now affected by gravity after (not during) a boss door transition. [*]Spring Knights now respect the laws of gravity while swinging their mace. [*]Fixed an issue where in online co-op, pausing in Clockzone's end chunk, then unpausing, would cause many Flapps to appear at once. [*]Fixed an issue where replaying the tutorial and quitting mid-way would trick the game into thinking the tutorial hadn't been completed, forcing you to complete it again. [*]Fixed Dally sometimes spawning inside a wall or in the air in Mega Mode's HQ. [*]Fixed the Leg Guardian visually shifting around when changing directions while dashing. [*]Fixed a weird transition when selecting Mega Mode after completing the tutorial. [*]Fixed a bug causing Rocket Beam to deal far more damage than intended when combined with multiple projectiles. [*]Fixed Sage Beam not properly casting Autodrone Fusions properly. [*]Fixed Shield Statues being offset half a tile from their Maker placements. [*]Fixed an issue where dead enemies could occasionally still block movements of other enemies. [*]Fixed an issue causing fully charged extra Nina projectiles to not pierce slain enemies. [*]Fixed a long-standing issue causing Echocave Digspikes (blue pathblock spikes) to appear permanently active. [*]Fixed an error causing some level themes to display their later backgrounds early. [*]Fixed the visuals on many of Nina's beams for the other player in online co-op. [*]Fixed an error causing L'il Hoot's damage to not properly scale with familiar level or Repro damage. [*]Thorned Hull effectiveness reduced to 1 ATK per 30 Bonus HP. Additional copies of Thorned Hull (say, from Hysteria) have no effect. (It was already a once-per-run Aug.) [*]Juiced Reserves is still 1 PWR per 20 Bonus NRG, but also now obeys the new non-stacking rule above. [*]Fixed the Trader occasionally behaving poorly in Mega Mode. [*]Removed a few Delta Conditions from Mega Mode that didn't make a ton of sense. [*]Fixed a weird Delta animation bug that could occur when defeating him. [*]Fixed boss health bars going into the negatives when dealing a lot of damage to the boss in one hit. [*]Fixed bosses living slightly longer than their depleted health bars would suggest. [*]Fixed a long-standing online co-op issue where the host's tiles could appear glitchy for a moment when coming out of a Teleporter. [*]Fixed Slot Machines sometimes giving more rewards than they should in community mode. [*]Fixed many objects despawning in community mode when crossing or spanning large distances. [*]Fixed Sonicrabs sometimes being able to walk off ceilings. [*]NRG should no longer drain during scenes where the player can't control their character. [*]End-of-level items no longer drop in community mode (they don't do anything in that mode). [*]Fixed Lethal Tempo dropping a broken item when defeated in Ellie's Gauntlet. [*]Void Persistence now properly makes the scythe stick to walls. [*]Fixed Gauntlet teleporters being offset too far down when on a ceiling in Watergrav. [*]Fixed weird downward movement when transitioning through boss gates. [*]Fixed some Aug names overlapping with their descriptions in the pause menu.