Official Announcement on the Discontinuation of Stellar Wings

[p]Hello everyone,[/p][p][/p][p]I’m the developer of [i]Stellar Wings[/i]. First and foremost, thank you to all the players who followed, played, and gave feedback after the release of the demo.[/p][p][/p][p]In truth, the outcome of this project has fallen short of my initial expectations. As such, I’ve decided to discontinue the development of [i]Stellar Wings[/i].[/p][p][/p][p]This game set out to merge 4X strategy with bullet hell shooter mechanics—an ambitious blend that I hoped would bring something fresh and exciting to players. However, after the demo release, the actual market response made it clear that this combination was not as well-received as I had hoped. Fans of 4X strategy found the intense real-time combat and bullet-dodging to be overwhelming, while bullet hell enthusiasts were generally uninterested in the resource management and map exploration aspects. As a result, it became difficult to meet the needs of both player groups, and the overall experience turned out to be unfocused.[/p][p][/p][p]From the beginning, our goal was to deliver an engaging and coherent experience. Unfortunately, based on the current design framework and player feedback, I realized that continuing development would likely not lead us to that goal.[/p][p][/p][p]Therefore, I’ve made the decision to officially cease further development of [i]Stellar Wings[/i].[/p][p][/p][p]I want to express my sincere gratitude to everyone who supported the project, tried out the demo, and offered thoughtful suggestions. Your voices helped me see this attempt more clearly, and I’ve learned a great deal that I’ll carry with me in future projects.[/p][p][/p][p]While this chapter ends with some regret, it doesn’t mean I’m stopping here. I’ll continue creating new games and exploring fresh ideas and directions.[/p][p][/p][p]Thank you all for your continued support.[/p][p][/p][p]—OddGames, Developer of [i]Stellar Wings[/i][/p]