30XX 0.57 Patch Notes - July 19, 2023

30XX

Jump, shoot, and slash your way through 30XX, the roguelike action platformer you can play with a friend! Explore lush, ever-changing worlds that mix precise platforming with fevered combat. Destroy fearsome Guardians. Master unique Powers. Rediscover the thousand years we've lost.

Hello! Today's 0.57 patch cinches up some loose ends in 30XX as we prepare for full release on August 9. It fixes a bunch of online play issues, updates HQ and the Tutorial, adds Achievements, adds some missing Prototype Resonator benefits, and a bunch more! As we did during the 0.56 patch cycle, we'll likely push several smaller updates these next few weeks as we continue to buff out 30XX's remaining bugs. [b]Some other news[/b]: We're going to be at PAX West from Sept 1-4 this year, and as always, we're looking for volunteers to come help out at the booth and hang out with Cityfires and I! Details here. https://forms.gle/kBUWFMCok65vd4AV6 30XX will also be at Gamescom in Cologne from August 23-27, and we're looking for one more person to come help out - if that might be you, info's here! https://forms.gle/wuzn5628AYDtqSn47 Thanks for playing! -- [b]GAME CHANGES & FIXES:[/b] [*]Added 50 achievements! Many achievements require beating the game in some fashion, and will not be earnable until 1.0 on August 9. [list] [*]The hidden achievements are all narrative-flavored, and may require re-completing to unlock. [*]All achievements that don't require either the game's finale stages or a game completion are fair game now - the others will activate alongside 30XX's Endgame patch when we release 1.0 in three weeks. [/list] [*]Ace and Nina now have Character Cards that pop up the first time you select the character, explaining some of their basics. These can be re-viewed by pressing Power 1 instead of Interact at their respective capsules. [*]Added Prototype Resonator effects for the following Prototypes. Remember, Prototype Resonator only applies to future prototypes acquired. [list] [*]Burn for Glory: Charged attacks remove 3 HP (down from 5). [*]Charging Force: Damage bonus increased to 75% (from 50%). [*]Elliecare, Focused Repair, Healing Flair: Health/NRG increase increased by 50% (so a small health pickup restores 25, instead of 20). [*]The One and Only: Provides 50% more copies of the chosen Aug. [*]Edges of Madness: Also provides 1 Scrapbit per two items rerolled. [*]Gears of Industry, Market Fluctuations: Nuts are worth 7 (instead of 5). [*]Patchwork Integrator: Damage dealt reduced by 3% per Core (down from 6). [*]Patchwork Overloader: Cost to equip Cores increased by 1 (down from 2). [*]Violence Enhancer: Damage bonus increased to 50% (from 30%). [*]Wincing Clover: Rerolling items costs 20 HP (down from 40). [*]Vexing Clover: Rerolling an item with this effect also grants 1 Scrapbit. [/list] [*]Updated the Tutorial with a little extra polish. Kur's gate now properly closes, the player can't be hurt during scenes, Zen Mortar is in a proper Weapon box, and there may be a condition under which you're much more capable of dying. [*]Updated HQ's tileset coloring. [*]Added info cards for Nina and Ace the first time playing as them in HQ. (This can be re-viewed by pressing Power 1 over one of their capsules.) [*]Beta and Gamma Workers (Dustria) now have a longer time in between their two wrench attacks, so they should be more avoidable at close range. [*]Echobeast now summons one fewer Sonic Bouncer before level 8 (the second summon will only summon one more), and two fewer Bouncers before level 5. [*]Updated the Game End screen to show Cores, Prototypes, and Weapons found as well as Augs. Removed the "Slain By" box, since it wasn't implemented for many enemy types. [*]Talking to Delta in levels now halts enemy AI and movement. [*]The Trader now always appears in Rush Job boss hallways, and doesn't replace the natural-spawning currency chest there. [*]Legacy's Circle shapes now have 50% less HP and take 50% less damage. (This means they take the same damage to destroy as before, but hurt Legacy less when you obliterate them all at once.) [*]Delta's "Haunt" condition no longer happens in co-op (not super fun for multiple players). [*]Fixed an issue that could prevent the Maker from sending level data to the game. [*]Fixed an issue with Ace's charged attack damage. [*]Fixed an online crash when trying to start a second run in a session. [*]Fixed a handful of performance issues in online co-op. [*]Fixed an issue causing a sound to be spam-played deep in Watergrav. [*]Improved and optimized a number of inefficient network traffic scenarios that could result in degrading performance in online multiplayer. [*]Removed a bunch of log info that we don't currently use (which should improve performance for some players). [*]Removed Blinding Hysteria. [*]Fixed the Energy bar sticking out a little bit. [*]Fixed a netplay issue causing Capital Punishment to double up on fists in online play. [*]Fixed an issue with Penumbra Orb Blocks sometimes having improper state. [*]Fixed a few uncommon crash states. [*]Community Modes (other than Community Run) no longer use or reset your Next Run shop purchases. [*]Fixed an issue where Healing Flair was incorrectly blocking healing from Dracopent/Owlhawk Body Cores. [*]Fixed Thrift Actuator not properly stacking in the level you find it in. (A second Thrift would not put a second item on sale in this level.) [*]Fixed The One and Only and Grey Goo behaving oddly with Save and Quit. [*]Acquiring duplicate Powers (mostly only possible in Community Mode) now grants 25 nuts instead of a second copy of the Power. [*]Acquired Scrapbits now display all at once (e.g. "+3 Scrapbits") instead of showing +1 three times. [*]Improved Deepverse Wall Turret visual as the client online. [*]Player corpses no longer appear outside of Standard Mode. [*]Fixed a bug where Mirror Pulse could also make Negation Gears persist after blocking attacks. [*]Resolved an ancient issue where lots of persistent sounds playing at once could garbolate the game's audio. [*]Fixed an issue where losing Marksman's Might wouldn't remove the benefit. [*]Fixed an error where Orbital Barrier could eat Raijin Call. [*]When regenerating NRG because of *healing* done, Pain Circuit is now limited to the actual amount healed (so Dracopent's Body Core will still give you 1 NRG per proc, but not 10). Was super busted. [*]Gamma Gear Elemental Barriers now properly launch at players as the client in online co-op. [*]Negation Gears and Power Within now display in line with the player's interpolated position in online co-op. [*]Fixed an issue causing the tileset to appear wonky for a moment when teleporting in online co-op. [*]Fixed an issue causing the client to sometimes be unable to hit Watergrav Anchor Mines in online co-op. [*]Added an additional second of invulnerability when teleporting.