30XX 0.52 Patch Notes - April 5, 2023

30XX

Jump, shoot, and slash your way through 30XX, the roguelike action platformer you can play with a friend! Explore lush, ever-changing worlds that mix precise platforming with fevered combat. Destroy fearsome Guardians. Master unique Powers. Rediscover the thousand years we've lost.

Hello! 30XX Patch 0.52 polishes up our recent Legacy battle update with gameplay polish and visual updates, and fixes a bunch of bugs! We had a great time being back in Boston for PAX East for the first time since we announced 30XX 3 years ago (but it did take up a lot of our patch cycle). Now that we're back in the office, we're working hard on 30XX's next Major Update -- the Maker Update -- which will overhaul the way creators and players alike interact with 30XX's Editor, offering much more powerful tools to make whatever kinds of levels creators want - as well as much better discovery tools for players to find and enjoy those levels. Thanks for playing! -- [b]GAME CHANGES & FIXES:[/b] [list] [*]Updated some of the new Legacy bossfight mechanics: [list] [*]Legacy's X-lasers no longer intercept shots. (The X-shapes themselves still do, but you can shoot in between them.) They can still be disrupted with Jagged Bolt and Raijin Call. [*]Legacy's Circle shape barrier segments can now be destroyed (in addition to still sending their damage to the boss). Their health scales with stage level, but not Entropy Conditions. [*]Legacy's Circle chase vertical speed decreased by 20%. Added a 0.5 second delay in between the circles spawning and the chase starting. [*]Legacy's Triangle shapes no longer collide with/block projectiles. [*]Legacy now projects a tell hologram over his head as he begins to use each of his moves. [*]Improved Legacy's animations before each of his moves in general. [*]Legacy's max # of waves in Phase 2 down to 5 (from 10). The phase still ends early if 3 weakpoints are hit. (Updated weakpoint visual.) [*]Dying shapes no longer count as "kills" for things like Remnant of Flame. [/list] [*]Loot Omega now has a warning indicator while active. [*]In co-op play, Contemplation Shrines now spawn their health pickups offset two tiles in either direction (so one player doesn't immediately hoover them all up on teleport). [*]Charmed Flapps (via an upgraded Re-Flapp) no longer send out retaliation projectiles when they die with the Eye for an Eye Entropy Condition on. [*]Increased Charmed Flapp explosion range to prevent a few cases where the Flapp would bump into an enemy, but not blow up. [*]The following Remnants now have explicit stacking logic in case they're targeted by an effect that copies an Aug you have: Flame, Spirit, Determination, Kindness. (Kindness already had one - the others didn't.) [*]The other four Remnants will no longer be targeted by Aug-copying effects. [*]Aug-copying effects no longer target Prototypes or Power Augs. (We might make exceptions for popular copy targets in the future if we can also increase the penalties associated, but most of these weren't fully supported.) [*]Aug-copying effects no longer copy Nutstack unless it's the only valid choice. (This wasn't a bug, it just also wasn't very fun.) [*]Pulse Engine (Negation Pulse Power Aug) now has a duration of 8 seconds (up from 3). [*]Nina's Verity Beam no longer causes massive screenshake if another effect causes her very fast attacks to also be charged. [*]Corrected Rage Circuit's tooltip (50%, not 30%). Rage Circuit now stacks, both by taking multiple hits and by having multiple copies of Rage Circuit. Corrected an issue where Rage Circuit was giving Ace less damage for Techniques than intended. [*]Fixed Into the Fray not working properly in many cases. (It's really good now!) [*]Narrowed Highvault's Stinger's collision box, both for the player and for walls. (This means it's less likely to get stuck, and less likely to tag you while moving near you.) Fixed up some hitbox issues with all versions. [*]Highvault Cloud Platforms no longer trigger warning indicators. [*]Player homing attacks now ignore walls when finding a target if the attack goes through walls (for example, if the player has Quantum Spook). [*]Fixed a rare cause of enemies warping back to their spawn point (most common in Clockzone's vertical sections). Enemies that would previously warp back to their spawn point will instead just die. [*]Fixed an issue causing the Trader to offer character-specific Augs to the wrong character in co-op play. [*]The Trader no longer offers Fatal Fury or Core Extender. [*]Added icons for 0.51's new items. [*]Ace now properly benefits from Arm Resonator + Owlhawk's Talon. [*]Enemies revived by Delta's Spectres condition no longer trigger certain effects (NRG on kill, Remnant of Flame) - having the optimal play be "farm a respawning enemy until I'm full on NRG/shield" is not great. [*]Players can no longer change characters in HQ while readied for online play. (This prevents a weird situation where a player changes character at the last second before the game starts, and the host and client disagree about who that player is.) [*]Fixed an error preventing Beta and Gamma Angle Bolters from spawning in mid/lategame Dustria. [*]Fixed an error preventing Blood Price from working if you also had Charisma Protocol (but not enough Scrap to spend). [*]Fixed a few Highvault decorations that were layering incorrectly. [*]Fixed a few visuals with Lethal Evade (Laurent Weapon Aug) & corrected the left-dashing hitbox (it was not hitting enemies as reliably as it should). [*]Fixed an issue where Gear+Whirl could be spammed infinitely (instead of having the normal one second CD). [*]Fixed an issue causing Delta to throw some of his attacks in the wrong direction. [*]Fixed Delta's Spectres condition being Fully Wack in online co-op. (It now works properly.) [*]Fixed an issue causing Deepverse Snakes to behave weirdly with Delta's Spectres condition active. (They do now respawn at their initial spawn point - we may keep this behavior.) [*]Fixed an issue causing Deepverse Snakes to sometimes show the wrong number of body segments in online co-op (sometimes resulting in snakes disappearing before being killed). [*]Enemies killed before accepting Delta's Spectres condition no longer do odd things. [*]Updated Armor Integrator's tooltip. (It transforms current Armor into Max HP, and doesn't affect future Armor.) [/list]