#28 Patch/Update

Greetings! First patch/update of the year! Added a few new features and many bugs fixed, check it out. [New/Added] - Improved tutorial and survival book - Added Raze Encampment feature to get rid of NPC camps - You can now update the water tower. Upon upgrading you will be able to build a second row of farms around the encampment. They can be built exactly like common farms. - Visual upgrade to the farms - Visual upgrade to the Concrete Wall [Fixed/Improved] - A persistent bug with the architect that would cause resources being taken - Architect building cost displaying wrong values - Zombie Brute music theme only starts playing when gets close to the encampment - A bug that causes helmets, junk not scrappable - Farm perk would not apply correctly - A bug that causes the first survivor getting always unequipped when kicking someone out of the group - Resources that were transferred from 'Store at Encampment' panel would appear in the storage inventory instead of going straight to the resources counter - Updated text on Medic profession ( from 100 to 200 turns) - Would allow upgrading buildings before their construction - Wrong display of Wood Walls, Wood Houses title names - Day counter after loading the game displaying the wrong day - Some typos fix - Removed an incorrect color on the hunger bar The next update will be focus on adding usable cars and equipment and fixing any bug reported. Thank you and have a nice week! [img]{STEAM_CLAN_IMAGE}/32892192/902b5a545deaa7adeff2451b63f0ed6eaee8141e.png[/img]