#24 Patch/Update

Z Dawn

Z Dawn is a survival RPG that takes place in a post-apocalyptic world in which you get to manage a group of survivors to fight for their life, level up their skills, help fight off different breeds of zombies, build and upgrade camp, face hundreds of thrilling events and much more!

Greetings! Another patch/update focusing on correcting all those bugs reported and many others. Added a few new features to improve the gameplay too, check it out! [New/Added] - Added Headwear/Helmet slot, no more equip two helmets on the same survivor, each item now it is where should be - Added an alternative weapon slot, to quickly change the current weapon in use of a survivor - Added new helmets and accessories items to use - Added a button to quickly locate your encampment and added an entry of your camp in the locations list panel. [Fixed/Improved] - Added a message when picked up special items used in objectives - Junk items displaying the Equip option - Ammo was being used when survivors with firearms equipped were disabled to attack - A bug that would cause Friendly NPC Groups to raid your encampment and/or steal your farms - Could obtain the Z research information item without the proper stats needed - Architect profession would cause any building to spend other resources even if the cost were zero - Scrapping the MiniGun would not reward any item - Sort items on any inventory would cause junk items to disappear - Auto-craft on the workshop would only spend once allowing to create any number of any item - Damaged buildings being used like they were undamaged - Auto consume now plays the proper eating sound - While exploring a location, could make a ranged attack with a melee weapon - Could kick a survivor involved in an event, resulting in a wrong outcome or a game crash - Would spawn zombies with weapon images allowing to see them through the fog - On completing objectives for an ending, the objective button will now flash - NPC Survivor Group would not attack if left with characters without firearms - Retry button now leads to the main menu, opening the starting new game panel - When lumbering, would allow survivors with melee weapons to make ranged attacks - The encampment inventory now updates instantly after crafting any item in a given turn - Added sounds when upgrading buildings - Added hotkeys for previous and next character buttons - Non-amputee could equip prosthetics - An effect on Health and Hunger when consuming an item with the Character Stats Panel open Thank you and stay cool! [img]{STEAM_CLAN_IMAGE}/32892192/e9801f714281e853007b0c1b3474b0a91713e00c.png[/img]