20XX 1.42.0 Test Notes - July 23, 2020

20XX

20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!

Hello! Today's 20XX 1.42.0 test patch paves the way for crossplay with the upcoming Epic build of the game. It's not super exciting - the exciting part is all the new players coming next week, but we thought we'd get this out a week in advance and see if there are any ancient bugs we ought to squash. It's live on the test branch now (public branch "20xxtest"). Thanks for playing! [b]CHANGES:[/b] [list] [*]Public play now uses a "passphrase" system to find lobbies. When searching for a game, you'll only return games that match the passphrase you set before hitting "join" - when you host with a passphrase, players will only see your game if they type it in exactly. This lets players coordinate across platforms where we don't have traditional support for friends/invite systems. [*]Leave the passphrase blank if you're looking to find a random partner! [*]This new public matching system applies to all players on either Epic or Steam - the passphrase system applies on both platforms, whether or not a passphrase is used or left blank. [*]Improved Seed Racer entry UX (it uses the same logic as the new Passphrase system) - controllers can now enter/exit the field entry instead of it feeling like the game's softlocked (because it previously ignored controller input), and the text field's highlighted while active. [*]The other changes from 1.41's last test push, which never made it live! The notable one here's an ancient invisible enemy error. [*](Coming later this cycle, before this test patch goes live) We'll be adding a Russian translation of the game's long-form Datalore for Augs, Enemies, and Bosses, courtesy of Canary, a member of 20XX's community. Thanks! [/list]