20XX 1.31.3 Patch Notes -- April 25, 2019

20XX

20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!

Hello! Today's 20XX 1.31.3 patch fixes a few more bugs and lets Nina's primary weapons fire a bit more often. This patch will be followed up by another much quicker test/live push changing Nina's "inactive" shot timer to 0.75s (from 0.5s), but I'd like to give that patch a few days to breathe on test before pushing it live. Additionally - we're currently looking for a bit of feedback on the game's future going forward as Batterystaple focuses on new projects full-time - please see that thread [url=https://steamcommunity.com/app/322110/discussions/0/1676938384241323601]here[/url]. Thanks for reading! -- [b]CHANGES:[/b] [list] [*]Zookeeper's Burden no longer grants a Skittery Smuggler in Challenge runs, or when the Bankrupt Skull is active (since it'll have nothing to eat). [*]Nina's shots now count as "inactive" for purposes of her shot limit shortly after they spawn, instead of once they disappear. (This helps prevent the feeling that she's shot-locked without altering the the attack's speed or lifetime.) [/list] [b]FIXES:[/b] [list] [*]Fixed an online multiplayer issue causing weapon/power pickups to behave strangely in some setups. [*]Fixed an issue causing Force Resonator, Armatort's Pound (Arm Core), and Scatterbeam to fail to work together properly. [*]Fixed an issue causing The Volunteer to fail to convert Shops into Very Safe Labs. [*]Fixed an issue causing the Back button to fail to back out of the WHC/DHC Skull lists. [/list]