20XX 1.40.2 Test Notes - May 25, 2019

20XX

20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!

Hello! Today's 1.40.2 Test Patch makes a few character tweaks, and introduces some test metrics. More Draco/Hawk changes are likely still incoming. This test patch will (still) likely be updated a few times with additional work before it goes live. Thanks for playing! -- [b]CHANGES:[/b] [list] [*]Increased charged Rapture's speed by 50%. As a test, it also now counts as a wall for enemy projectile purposes - it'll block any shots a wall would normally stop. [*]Scatterblast now fires 2 additional projectiles when charged. [*]Courtesy of player Cwolfcommander, we've got some better-fitting Autumn and Dvorac character models! [*]As a pilot program, the test client now defaults to reporting a small amount of player usage data. The data is anonymized, and contains no personally identifying data whatsoever. [list] [*]As a first test, the game currently collect info on how often the eight basic Powers are chosen relative to how often the player has the opportunity to acquire them. It also collects level start/end data, indicating what level (number and theme) players are dying in most often. [*]This is a test of the system - we'll collect more meaningful data as we develop this test branch before it goes live. [*]You can opt out of metrics generation in Advanced Options. [/list] [/list] [b]FIXES:[/b] [list] [*]Fixed an issue preventing Dvorac from picking up Draco's Primaries. [*]Fixed an issue causing the second player in a game involving Autumn/Draco/Dvorac to get the wrong item after a boss. [/list]