2024.1 Patch 9

Dear captains, There is a new patch ready for version 2024.1. [h3]Localization:[/h3] - Japanese localization update by かねのもうじゃ. - German localization update by Ruby. [h3]Missions:[/h3] - Fix: It wasn't possible to start an escort duty assignment associated with Mediterranean Operations campaign objective, if the game was running in s. chinese, japanese, korean, russian or ukrainian. [h3]Achievements:[/h3] - Fix: If saved game states from various playthroughs were loaded in a certain sequence, it was possible to not get The Long Haul or Ace of the Depths achievements after completing a campaign that was eligible to have them. [h3]UI:[/h3] - Added a dropdown for switching between the section view and the external view to the upgrade screen. - Added notifications when major resources become completely depleted. Previously, there were notifications only about them reaching a low level. Additionally, when such notifications appear, time compression is being stopped. - Fix: When a new assignment was being selected and new choices were requested at a cost of reputation, it was possible that a patrol area of previously selected patrol was becoming stuck on the map. This issue was happening only in some languages. - Fix: Updated icons of Turm I, Turm II and Turm IV research on the HQ map. They were still using the previous naming convention for T1, T2 and T4. - Fix: Improved description of improved conning towers research to specify that these conning towers are meant specifically for Type VIIC and Type VIIC/41. Previously, this description mentioned Type VII generally, but that wasn't true for Type VIIB. - Fix: Improved behaviour of dropdowns that expand automatically when cursor hovers over them. Sometimes they weren't expanding, if they were hovered back quickly after unhovering. - Fix: If loading of cargo from a wreckage was ordered and then the wait screen was left, then after coming back to it, the wait time was going below zero. [h3]Graphics:[/h3] - Fix: Partial and full submarine pens in La Rochelle had outdated lightmaps and occlusion culling data and had minor artifacts. - Fix: Resolved artifacts due to a parallax effect on some port surfaces that were appearing when camera was getting close to them. [h3]Ports:[/h3] - Fix: Snow was missing during winter on a fragment of Port of Arkhangelsk. [h3]General:[/h3] - From now on, realism percentages are computed using only settings that were present in the game at the time the campaign was being started. This means that a game started with realism at 90% or higher will remain eligible for Ace of the Depths achievement despite new realism settings being introduced to the game later on in future versions. - Time compression is now disabled after reaching the end of a plotted route. - Fix: Periscope was remaining locked on a target when a chronometer tool was opened, making it impossible to measure target's speed when "Enabled (partial)" option was selected for periscope stabilization when a campaign was being started. - Fix: Improvements to leaving U-boat in FPP through the gangway on Type VII U-boats. - Fix: A rare issue where a contact could become "stuck" and be constantly displayed at the same direction despite U-boat moving. Yours, DWS