Dear captains,
There is a new patch ready for version 2024.1.
[h3]Crew:[/h3]
- Added new recordings for announcing an alarm by the officers when enemy ships or aircraft are spotted.
- Added new emergency voice variants for order confirmations during an alarm.
- When reporting contacts, officers now say that the target is "straight ahead", instead of at "0 degrees".
- Fix: If an officer with zero energy was controlled in FPP during an alarm, then the alarm was disabled, and then player left the FPP mode, the officer was standing in place and wasn't going to bunk, despite being exhausted.
- Fix: After loading a saved game state with injured officers, they were rendering with closed eyes on their portraits, and the portraits remained in such a state even after a full recovery.
- Fix: "hold.. hold.. fire!" voice said by officer at the deck gun, is no longer played at high time compressions in map mode.
- Fix (regression of 2024.1): On Type VII U-boats, move orders issued with a right mouse button weren't working on some parts of battery room no. 1 and battery room no. 2.
[h3]Ships:[/h3]
- Fix: Guns on Liberty ships were lacking ammunition and weren't firing.
[h3]Graphics:[/h3]
- Fix: The destination marker, that appears after issuing a move order to an officer, was appearing partially under the floor in the stern torpedo compartment on Type VII U-boats.
[h3]Audio:[/h3]
- Fix: When multiple officers have levelled up at once, the associated sound effect had multiplied volume.
[h3]General:[/h3]
- Fix: "Days later" screen, that appears after clicking a quick return to port button, could get stuck indefinitely in certain situations after changing an U-boat to another type during the same play session without leaving.
- Fix: Fixes to save system.
Yours,
DWS