2024.1 Patch 14

Dear captains, There is a new patch ready for version 2024.1. [h3]Localization:[/h3] - French localization update by FvJ and Placebo. - Ukrainian localization update by vovanvoks. - Japanese localization update by かねのもうじゃ. - Russian localization update by Hard. [h3]Crew:[/h3] - Sailors assigned to officers are no longer counted towards overwork penalty if they don't do anything. [h3]UI:[/h3] - Fix: It wasn't possible to use map drawing tools on areas covered by contact visualizations (blue / green contact arcs). - Fix: After loading another game state in-game, the silent running and alarm buttons in the TAB menu were remaining in the previous state, and potentially weren't reflecting the actual state of a silent run and an alarm. - Fix: In the machine room and the torpedo room of Type II U-boats, there was a carry water button appearing in the bottom UI, but it didn't make sense in the case of these U-boats as the water may flow freely between the rooms. - Fix: If an attempt was made to scroll text in a radio message view using a mouse wheel, the view was closed instead of scrolling the text. - Fix: Assignment name was sometimes not fitting into the text area for some assignments in some languages. - Fix: If a map drawing tool was toggled, something was started to be drawn and then another tool was toggled without completing the previous drawing, the previous drawing would remain on the map and wasn't possible to remove. [h3]World:[/h3] - Fix: Sometimes sunk merchant ships were later displayed as having an unknown origin and an unknown destination. This problem may stick around for a while in the old game states but should disappear after some time passes in-game. - Fix: Fixed probably all causes of a relatively rare situation where after sinking a ship with a certain name, a new one could be encountered with the same name shortly after. This problem may stick around for a while in the old game states but should disappear after some time passes in-game. - Fix: After leaving a submarine pen and docking in another pen nearby, the leading officer from the previous pen could remain and duplicate. [h3]Graphics:[/h3] - Fix: Asset loading error that could cause various issues: pink particle effects, sailors with missing jacket geometry, etc. - Fix: Unusual, intense reflections around the lens of an observation periscope on Type VII and both periscopes on Type II. [h3]Achievements:[/h3] - Fix: If certain steps were performed, it was possible to obtain a Needle In a Haystack achievement for sinking a ship in a group smaller than 15 ships. [h3]Modding:[/h3] - When binoculars are used in manual mode, from now on an attempt is made to load a fullscreen overlay from such a path: "Images/Periscope Overlays/Binoculars Fullscreen". This allows mods to use a different overlay for the binoculars than for UZO. [h3]General:[/h3] - Fix: In some cases, the amount actually paid for various U-boat upgrades was lower than initially declared in the UI (sometimes they were completely free). - Fix: Autosave on dock wasn't working if a quick return to port was used. - Fix: Sometimes the external hatch wasn't being closed, even though the entire crew entered the U-boat. Consequently, the sailor responsible for flooding the tanks would await closing the hatch indefinitely. - Fix: Quick mission completion wasn't working correctly if it was clicked while using a device in manual mode (for example, a periscope). - Fix: In some cases, if a ship was accidentally hit by its ally, it could take away credit for sinking from the player. - Fix: Fixes to various errors spotted in logs sent using a bug reporting tool. Yours, DWS