2024.1 Patch 20

Dear captains, There is a new patch ready for version 2024.1. [h3]Crew:[/h3] - Once a routine hydrophone check is ordered, a progress bar for that order is displayed on a radioman's portrait that gets tasked with it. - The game is now asking, when an officer is being tasked with loading a torpedo, if he should only load it, or maintain it first and then load. - Crew no longer verbally reports friendly and neutral units near friendly ports, since it's rarely useful and there are often many such contacts. Notifications still appear with no changes. - Fix: A small clipping was present when a character was wearing a beanie and had a face of type X. - Fix: Right after resting, officers weren't considering orders waiting in the global order queue (for example, torpedo loading orders) and were always doing something else from their assigned role. - Fix: Characters could sometimes incorrectly rotate for an animation, when there was a high time compression in use and they handed out a report to an officer just before starting another animation (for example, if they went to their bunk for any reason after handing out a report). - Fix: Officer's hat, hair and beard could disappear, if he was controlled in FPP and certain steps were performed, involving saving and loading the game states in a specific way. - Fix: When there were multiple injured people on the ship, some of them could heal indefinitely after being treated. [h3]UI:[/h3] - Added tooltips to controls displaying a number of sailors, officers and survivors on the ship. - Clicking on a notification about free specialization points, now opens an associated screen where they can be spent. - Improved transition to a character screen. - Fix: Once a screen for releasing survivors was closed, the transition was slightly wrong. The fade in and out animation was played completely and only afterwards the UI was changing. - Fix: Japanese navy flags weren't visible in UI, only in the 3D scene. - Fix: Orders queue was sometimes appearing partially outside the left edge of the screen. [h3]Modding:[/h3] - Added UnityEngine.JSONSerializeModule.dll and System.Xml.dll to compiler for use in the mods. [h3]External interactions:[/h3] - Fix: Too many decision buttons were appearing after a search of an abandoned merchant ship was completed. [h3]Graphics:[/h3] - Fix: Type VIIB U-boats had green positional lights on both sides of the conning tower due to an issue with UV map. - Fix: Fixes to certain problems with flickering lights in submarine pens. [h3]Missions:[/h3] - Fix: If an interaction screen was opened and closed without selecting any decision, during a rendezvous with a Japanese submarine, it wasn't possible to open it again. - Fix: It was sometimes not possible to load the cargo from B1 submarine and continue the mission. [h3]General:[/h3] - From now on, when ports are restocked, some of the stored equipment is replaced with new items. This fixes an unwated situation, that an outdated equipment was sometimes occupying port storage indefinitely. - Combat music and elevated stress among the crew are now maintained for 10 minutes after loosing enemy contacts, if there is a clear reason to believe that the enemies are still somewhere close. Automatic alarms are also maintained slightly longer in such situations. Yours, DWS