2021-07-06 Difficulty System Update

Book of the Old

Roguelike shooting game with an autochesslike card system. Now what you get after cleaning a room not only depends on your luck -- it depends on the combination of planning, decision, and luck. What is your road, you decide.

[h1]Difficulty System[/h1] The difficulty system is divided into four levels: Simple, Hard, Crazy, and Nightmare. For maps of different levels, the probability of the appearance of elite monsters and enhanced monsters will be different. [h2]Elite Monster[/h2] Elite monsters increase their health by 300%, increase their damage by 75%, and have one of the following four auras: [list] [*]Life Aura: HP increased by 100%[/*] [*]Damage Aura: Increases damage caused by 20%[/*] [*]Move Speed Aura: Move Speed increased by 50%[/*] [*]Damage Reduction Aura: Damage taken is reduced by 20%[/*] [/list] [h2]Enhanced Monster[/h2] Enhanced monsters will choose an additional effect from the followings: [list] [*]Death Explosion: After death, it will cause 10/15/20/25/30 damage to enemy units in the area.[/*] [*]Death Aid: After death, restore 10/15/20/25/30 HP to friendly units in the area.[/*] [*]Death Shot: Fire bullets with damage of 10/15/20/25/30 in eight directions after death.[/*] [*]Injury Resistance: Resist the first two injuries[/*] [*]Unable to Smash: The damage received will not exceed 25% of the maximum HP.[/*] [/list] [h1]Bug Fixed[/h1] [list] [*]POISON(2): Abnormal duration fixed.[/*] [*]POISON(4): Abnormal extra properties fixed.[/*] [*]Cross: Abnormal extra ATK fixed.[/*] [/list]