Roguelike shooting game with an autochesslike card system. Now what you get after cleaning a room not only depends on your luck -- it depends on the combination of planning, decision, and luck. What is your road, you decide.
[h1]Difficulty System[/h1]
The difficulty system is divided into four levels: Simple, Hard, Crazy, and Nightmare.
For maps of different levels, the probability of the appearance of elite monsters and enhanced monsters will be different.
[h2]Elite Monster[/h2]
Elite monsters increase their health by 300%, increase their damage by 75%, and have one of the following four auras:
[list]
[*]Life Aura: HP increased by 100%[/*]
[*]Damage Aura: Increases damage caused by 20%[/*]
[*]Move Speed Aura: Move Speed increased by 50%[/*]
[*]Damage Reduction Aura: Damage taken is reduced by 20%[/*]
[/list]
[h2]Enhanced Monster[/h2]
Enhanced monsters will choose an additional effect from the followings:
[list]
[*]Death Explosion: After death, it will cause 10/15/20/25/30 damage to enemy units in the area.[/*]
[*]Death Aid: After death, restore 10/15/20/25/30 HP to friendly units in the area.[/*]
[*]Death Shot: Fire bullets with damage of 10/15/20/25/30 in eight directions after death.[/*]
[*]Injury Resistance: Resist the first two injuries[/*]
[*]Unable to Smash: The damage received will not exceed 25% of the maximum HP.[/*]
[/list]
[h1]Bug Fixed[/h1]
[list]
[*]POISON(2): Abnormal duration fixed.[/*]
[*]POISON(4): Abnormal extra properties fixed.[/*]
[*]Cross: Abnormal extra ATK fixed.[/*]
[/list]