Roguelike shooting game with an autochesslike card system. Now what you get after cleaning a room not only depends on your luck -- it depends on the combination of planning, decision, and luck. What is your road, you decide.
[h1]Materials[/h1]
The materials will be dropped by defeating a Boss. They are necessary items to synthesize potions and upgrade sealed items.
[h1]Potions[/h1]
The potion is a one-time consumable. It is synthesized from materials. You can choose one bottle for each exploration. The effect will last until the end of the exploration.
There are a total of 80 kinds of potions, among which 30 kinds of recipes are directly unlocked, and the rest need to be collected by defeating the Bosses.
[h2]Introduction to some potions[/h2]
[b]Potion: Great Sword[/b]
[list]
[*]ATK +3[/*]
[/list]
[b]Potion: Skeleton[/b]
[list]
[*]Critical Damage +25%[/*]
[/list]
[b]Potion: Ring[/b]
[list]
[*]HP Recovery Chance by Kill +1%[/*]
[*]HP Recovery by Kill +1[/*]
[/list]
[b]Potion: Alchemy[/b]
[list]
[*]Base Coins +10[/*]
[/list]
[b]Potion: Rune[/b]
[list]
[*]Skill Cost -20%[/*]
[/list]
[b]Potion: Blessing[/b]
[list]
[*]Max HP +10[/*]
[*]Max SAN +10[/*]
[/list]
[b]Potion: Ancient Beasts[/b]
[list]
[*]Bullet Damage +12.5%[/*]
[/list]
[b]Potion: Rogue[/b]
[list]
[*]Move Speed +10[/*]
[*]ATK Range +15[/*]
[*]Critical Damage +25%[/*]
[/list]
[b]Potion: Gorgeous Opening[/b]
[list]
[*]Makes damage as current ATK to all enemies after starting the battle[/*]
[/list]
[b]Potion: Silent Darkness[/b]
[list]
[*]ATK +20[/*]
[*]ATK speed +40[/*]
[*]ATK -3, ATK Speed -6 after clearing a room, until 5 rooms were cleared[/*]
[/list]
[h1]Sealed Items[/h1]
Sealed iemts are permanent items, you can choose one to equip.
There are a total of 10 types of sealed items, all of which need to be obtained by defeating the Boss.
Sealed items have 4 levels and need to be upgraded by consuming materials to unlock all entries gradually.
[h2]Sealed items introduction[/h2]
[b]Demon Hunter's Heart[/b]
[list]
[*]Movement speed+20[/*]
[*]ATK+3[/*]
[*]Has 100% to crit after hurt[/*]
[*]Deals 50% more damage to Boss[/*]
[/list]
[b]Power of Greed [/b]
[list]
[*]Defeat drop rate of Coins raise by 50%[/*]
[*]Defeat drop rate of Coins raise by 25%; Gains same HP when get the Coins by Defeat[/*]
[*]Defeat drop rate of Coins raise by 25%; Gains same SAN when get the Coins by Defeat[/*]
[*]Gains same ATK when get the Coins by Defeat, last for 30 seconds[/*]
[/list]
[b]Marksman Longbow[/b]
[list]
[*]ATK Range +20[/*]
[*]Bullet Speed +20%[/*]
[*]Bullet Speed +30%[/*]
[*]After the bullet hits the enemy, the damage is modified to 75%~150% according to the distance to enemy, the further, the higher damage[/*]
[/list]
[b]Gambler's Coin [/b]
[list]
[*]Greedy Chest success rate raise by 10%[/*]
[*]Base Coins +5[/*]
[*]50% to ignore damage, 50% to gain 200% damage[/*]
[*]50% to make 50% damage, 50% to make 200% damage[/*]
[/list]
[b]Bastion of Sighs[/b]
[list]
[*]Max HP +10[/*]
[*]Damage Reduction +2[/*]
[*]Damage Reduction +2[/*]
[*]Gains 1 ATK after hurt, last for 15 seconds[/*]
[/list]
[b]Mask of Reaper[/b]
[list]
[*]When the Critical Chance is less than 10%, it is regarded as 10%[/*]
[*]Critical Damage +50%[/*]
[*]Gives 25% to revive and gains 50% of Max Hit Point after death[/*]
[*]When the damage caused by a single time is not less than 50% of the current HP of the attacked unit, directly defeat the attacked unit[/*]
[/list]
[b]Eye of Insight[/b]
[list]
[*]Critical Chance +5%[/*]
[*]Show the Boss Room in map directly[/*]
[*]Deals 50% more damage to flying units[/*]
[*]Gains 50% less damage from traps[/*]
[/list]
[b]Crystal of the Spirit[/b]
[list]
[*]Max SP +20[/*]
[*]The enemy's influence on the SAN is halved[/*]
[*]ATK Speed +5 for each available bond[/*]
[*]Deals 10% more damage for each skill in cooldown[/*]
[/list]
[b]Mysterious Purple Box[/b]
[list]
[*]The first 1 cost card purchased will be directly upgraded to a 2-stars card[/*]
[*]Gains 5 more coins after defeat the Boss[/*]
[*]Makes 50% more damage to Full HP enemy[/*]
[*]The first damage caused by each enemy to Player is halved[/*]
[/list]
[b]Gem Bookmark [/b]
[list]
[*]ATK +5, until defeat the first Boss[/*]
[*]All high-stars card can be sold by original price[/*]
[*]Makes 5% more damage every time a 3-star card is merged[/*]
[*]ATK +1, Max Hit Point -1 after clear a room. Max for 15 times[/*]
[/list]
[h1]Cards[/h1]
[h2]Scepter[/h2]
[list]
[*]Cost reduced from 4 to 3[/*]
[*]Landscape Effect reduced from ATK speed +20/40/80 to +15/30/60[/*]
[/list]
[h2]Crown[/h2]
[list]
[*]Cost reduced from 5 to 4[/*]
[*]Landscape Effect reduced from ATK +6/12/24 to +4/8/16[/*]
[/list]
[h1]Bonds[/h1]
[h2]Craze[/h2]
[list]
[*]Craze(2):MAX SAN reduced from 40 to 10[/*]
[*]Craze(4):Effect “takes 50% more damage” added[/*]
[/list]
[h2]Puppet[/h2]
[list]
[*]Puppet(2):Modified the behavior of the puppet, now it will automatically attack enemy units[/*]
[/list]
[h2]Swarm[/h2]
[list]
[*]Swarm(2):Effect “ATK-4” removed, effect “non-skill damage -40%” added[/*]
[/list]
[h2]Honor[/h2]
[list]
[*]Honor(2):Max HP reduced from +50 to +20[/*]
[*]Honor(3):Effect “Max HP +40” added[/*]
[/list]
[h1]Monsters[/h1]
[h2]Hundreface[/h2]
[list]
[*]Added limit on the number of monsters to be summoned[/*]
[/list]
[h2]General[/h2]
[list]
[*]Added limit on the number of monsters to be summoned[/*]
[/list]
[h2]Elderpillar[/h2]
[list]
[*]Added limit on the number of monsters to be summoned[/*]
[/list]
[h1]Gameplay[/h1]
[h2]Map[/h2]
[list]
[*]The mini map markers will disappear after picking up items in the room with Page/Scrap[/*]
[/list]
[h2]Coins[/h2]
[list]
[*]Bosses no longer drop extra coins[/*]
[*]The fixed income of cleaning the room has been adjusted from 5 coins to: lightly polluted/moderately polluted area - 4 coins; heavily polluted area / chaos twist area - 5 coins; Land of the Old - 6 coins[/*]
[*]The card refresh cost of the altar has been adjusted from 2 coins to: 1st/2nd level altar - 2 coins; 3rd/4th level altar - 3 coins; 5th level altar - 4 coins[/*]
[*]The rewards of House of Glory are now fixed at 15 coins[/*]
[*]The conditions required for the activation of the nightmare bed in the dream room are adjusted from the original 30% current HP and SAN to 50% current HP and SAN[/*]
[*]SCRAP I(III)’s buff adjusted from “Max Interest +5” to “Max interest +2”[/*]
[/list]
[h1]Bugs Fixed[/h1]
[list]
[*]White(4):Extra damage to frozen enemies is abnormal[/*]
[*]Feast:ATK increasing is abnormal[/*]
[*]The Limit of interest system is abnormal[/*]
[*]Abnormal terrain in some rooms[/*]
[/list]