2021-04-02 Loading Optimization

Book of the Old

Roguelike shooting game with an autochesslike card system. Now what you get after cleaning a room not only depends on your luck -- it depends on the combination of planning, decision, and luck. What is your road, you decide.

[h1]Monster[/h1] [olist] [*] Reduce the model size of each monster. [*] Improve the pre-loading mechanism to reduce the stuttering phenomenon when loading monsters for the first time. [/olist] [h1]Map[/h1] [olist] [*] Improved scanning speed of room route planning. [*] Deleted the redundant operation when the room was created. [/olist]