Roguelike shooting game with an autochesslike card system. Now what you get after cleaning a room not only depends on your luck -- it depends on the combination of planning, decision, and luck. What is your road, you decide.
[h1]Room Mechanism[/h1]
In the new version, 7 traps/triggers have been added to the room, and use the new room mechanism to redo the maps of all areas.
[h2]Spike Trap[/h2]
[b]Any unit[/b] will activate the trap after stepping on it, and the trap will cause damage to [b]all units[/b] above it after 1 second. According to the regional pollution level, the damage caused is 10/15/20/25/30.
[img]{STEAM_CLAN_IMAGE}/40009331/ff2bb028ced95888aabd7de92074aef91e522387.gif[/img]
[h2]Arrow Trap[/h2]
After [b]any unit[/b] steps on the trigger, it will shoot an arrow from the corresponding launcher, causing damage to the [b]first unit[/b] it touches. According to the regional pollution level, the damage caused is 10/15/20/25/30.
[img]{STEAM_CLAN_IMAGE}/40009331/d676e8ef1afabc94f9113b1bb6240fed22cd9bf0.gif[/img]
[h2]Bomb Trap[/h2]
After [b]any unit[/b] steps on the trigger, it will shoot a bomb from the corresponding launcher with a random speed, and after a delay of 2 seconds, it will cause explosion damage to [b]all units[/b] in a small area. According to the regional pollution level, the damage caused is 10/15/20/25/30.
[img]{STEAM_CLAN_IMAGE}/40009331/a0b8b7eaf20dd560d6c0590848bebf7366c075d3.gif[/img]
[h2]Flame Trigger[/h2]
The launcher will continue to spray flames, causing damage to [b]any unit[/b] it touches. After the [b]player[/b] steps on the trigger, the launcher will stop spraying flames. According to the regional pollution level, the damage caused is 10/15/20/25/30.
[img]{STEAM_CLAN_IMAGE}/40009331/69ab393fce7898573578f102445e23a3ef17ee97.gif[/img]
[h2]Dancing Trigger[/h2]
After the [b]player[/b] steps on the trigger, the movement speed of [b]all existing units[/b] in the room is increased by 100, which can be superimposed. The effect of a single trigger lasts for 15 seconds.
[img]{STEAM_CLAN_IMAGE}/40009331/c5c0994ec1ae2f6dd9fd19bc3a756a088c12dc0d.gif[/img]
[h2]Obstacle Trigger[/h2]
After the [b]player[/b] steps on the trigger, [b]some obstacles[/b] will change.
[img]{STEAM_CLAN_IMAGE}/40009331/f12fdd37e3112acff5b7853d11256a2bf6ff78ce.gif[/img]
[h2]Pass Trigger[/h2]
After the [b]player[/b] steps on the trigger, he/she passes through the current room.
[img]{STEAM_CLAN_IMAGE}/40009331/70f8a3dc83ac3c772d79e153898ddd3177b71f77.gif[/img]
[h1]Cards[/h1]
[h2]Flame[/h2]
[list]
[*]Portrait Skill’s cost reduced from 10/8/5 to 0/0/0[/*]
[*]Portrait Skill’s cooldown increased from 6/5/3 to 30/25/15[/*]
[/list]
[h2]ToughSpirit[/h2]
[list]
[*]Cost increased from 3 to 4[/*]
[*]Landscape Effect increased from “+10/20/40 MAX HP” to “+25/50/100 MAX HP”[/*]
[*]Portrait Skill’s extra HP increased from 20/40/80 to 40/80/160[/*]
[/list]
[h2]TheDead[/h2]
[list]
[*]Cost increased from 4 to 5[/*]
[*]Landscape Effect add “+10/20/40 Move Speed”[/*]
[*]Portrait Skill’s damage increased from 60/120/240 to 75/150/300, and the damage range increased slightly[/*]
[/list]
[h1]Bonds[/h1]
[h2]COLORFUL (6)[/h2]
[list]
[*]Modified from “When equipping a card without enable its Type Bond, enable its first Type Bond.” To “When equipping a COLORFUL card without enable its Type Bond, enable its first Type Bond.”[/*]
[/list]
[h1]Player Role[/h1]
[h2]Killer[/h2]
[list]
[*]Base shoot range reduced from 100 to 60[/*]
[/list]
[h1]Monster Role[/h1]
[h2]Marionette/Elder Marionette[/h2]
[list]
[*]Modified behavior mode, now the lead time for the first cast after appearing is greatly reduced[/*]
[/list]
[h2]Vomiter/Elder Vomiter[/h2]
[list]
[*]Modified behavior mode, now it is more inclined to move towards the inhalation target[/*]
[/list]
[h2]Theeye/Elder Theeye[/h2]
[list]
[*]Modified behavior mode, now it will rush after seeing the target[/*]
[/list]
[h2]Brooder/High Brooder/Elder Brooder[/h2]
[list]
[*]Modified behavior mode, increased incubation frequency, fine-tuned incubation bomb explosion rate[/*]
[/list]
[h2]Elder Ambusher[/h2]
[list]
[*]Contact damage increased from 15 to 30[/*]
[/list]
[h1]Game Mechanics[/h1]
[h2]PAGES[/h2]
[list]
[*]Now it is no longer necessary to pay the price to obtain the PAGES[/*]
[/list]
[h1]Gameplay[/h1]
[h2]Altar[/h2]
[list]
[*]Reduced collision volume[/*]
[*]Increased lifting speed[/*]
[/list]
[h2]Map[/h2]
[list]
[*]The location of the PAGE/SCRAP room will now be displayed directly on the map[/*]
[*]Teleportation will be disabled when the BOOK is opened[/*]
[/list]
[h2]UI[/h2]
[list]
[*]Modified some prompt information[/*]
[/list]
[h1]Bug Fixed[/h1]
[list]
[*]Fixed SHADOW bond mechanism[/*]
[*]Fixed GOLDEN bond damage[/*]
[*]Fixed Grail Skill's HP recovery[/*]
[*]Fixed some text error[/*]
[*]Bind UI sound effects to sound adjustment slider[/*]
[/list]