2021-05-01 Room Mechanism and Gameplay Update

Book of the Old

Roguelike shooting game with an autochesslike card system. Now what you get after cleaning a room not only depends on your luck -- it depends on the combination of planning, decision, and luck. What is your road, you decide.

[h1]Room Mechanism[/h1] In the new version, 7 traps/triggers have been added to the room, and use the new room mechanism to redo the maps of all areas. [h2]Spike Trap[/h2] [b]Any unit[/b] will activate the trap after stepping on it, and the trap will cause damage to [b]all units[/b] above it after 1 second. According to the regional pollution level, the damage caused is 10/15/20/25/30. [img]{STEAM_CLAN_IMAGE}/40009331/ff2bb028ced95888aabd7de92074aef91e522387.gif[/img] [h2]Arrow Trap[/h2] After [b]any unit[/b] steps on the trigger, it will shoot an arrow from the corresponding launcher, causing damage to the [b]first unit[/b] it touches. According to the regional pollution level, the damage caused is 10/15/20/25/30. [img]{STEAM_CLAN_IMAGE}/40009331/d676e8ef1afabc94f9113b1bb6240fed22cd9bf0.gif[/img] [h2]Bomb Trap[/h2] After [b]any unit[/b] steps on the trigger, it will shoot a bomb from the corresponding launcher with a random speed, and after a delay of 2 seconds, it will cause explosion damage to [b]all units[/b] in a small area. According to the regional pollution level, the damage caused is 10/15/20/25/30. [img]{STEAM_CLAN_IMAGE}/40009331/a0b8b7eaf20dd560d6c0590848bebf7366c075d3.gif[/img] [h2]Flame Trigger[/h2] The launcher will continue to spray flames, causing damage to [b]any unit[/b] it touches. After the [b]player[/b] steps on the trigger, the launcher will stop spraying flames. According to the regional pollution level, the damage caused is 10/15/20/25/30. [img]{STEAM_CLAN_IMAGE}/40009331/69ab393fce7898573578f102445e23a3ef17ee97.gif[/img] [h2]Dancing Trigger[/h2] After the [b]player[/b] steps on the trigger, the movement speed of [b]all existing units[/b] in the room is increased by 100, which can be superimposed. The effect of a single trigger lasts for 15 seconds. [img]{STEAM_CLAN_IMAGE}/40009331/c5c0994ec1ae2f6dd9fd19bc3a756a088c12dc0d.gif[/img] [h2]Obstacle Trigger[/h2] After the [b]player[/b] steps on the trigger, [b]some obstacles[/b] will change. [img]{STEAM_CLAN_IMAGE}/40009331/f12fdd37e3112acff5b7853d11256a2bf6ff78ce.gif[/img] [h2]Pass Trigger[/h2] After the [b]player[/b] steps on the trigger, he/she passes through the current room. [img]{STEAM_CLAN_IMAGE}/40009331/70f8a3dc83ac3c772d79e153898ddd3177b71f77.gif[/img] [h1]Cards[/h1] [h2]Flame[/h2] [list] [*]Portrait Skill’s cost reduced from 10/8/5 to 0/0/0[/*] [*]Portrait Skill’s cooldown increased from 6/5/3 to 30/25/15[/*] [/list] [h2]ToughSpirit[/h2] [list] [*]Cost increased from 3 to 4[/*] [*]Landscape Effect increased from “+10/20/40 MAX HP” to “+25/50/100 MAX HP”[/*] [*]Portrait Skill’s extra HP increased from 20/40/80 to 40/80/160[/*] [/list] [h2]TheDead[/h2] [list] [*]Cost increased from 4 to 5[/*] [*]Landscape Effect add “+10/20/40 Move Speed”[/*] [*]Portrait Skill’s damage increased from 60/120/240 to 75/150/300, and the damage range increased slightly[/*] [/list] [h1]Bonds[/h1] [h2]COLORFUL (6)[/h2] [list] [*]Modified from “When equipping a card without enable its Type Bond, enable its first Type Bond.” To “When equipping a COLORFUL card without enable its Type Bond, enable its first Type Bond.”[/*] [/list] [h1]Player Role[/h1] [h2]Killer[/h2] [list] [*]Base shoot range reduced from 100 to 60[/*] [/list] [h1]Monster Role[/h1] [h2]Marionette/Elder Marionette[/h2] [list] [*]Modified behavior mode, now the lead time for the first cast after appearing is greatly reduced[/*] [/list] [h2]Vomiter/Elder Vomiter[/h2] [list] [*]Modified behavior mode, now it is more inclined to move towards the inhalation target[/*] [/list] [h2]Theeye/Elder Theeye[/h2] [list] [*]Modified behavior mode, now it will rush after seeing the target[/*] [/list] [h2]Brooder/High Brooder/Elder Brooder[/h2] [list] [*]Modified behavior mode, increased incubation frequency, fine-tuned incubation bomb explosion rate[/*] [/list] [h2]Elder Ambusher[/h2] [list] [*]Contact damage increased from 15 to 30[/*] [/list] [h1]Game Mechanics[/h1] [h2]PAGES[/h2] [list] [*]Now it is no longer necessary to pay the price to obtain the PAGES[/*] [/list] [h1]Gameplay[/h1] [h2]Altar[/h2] [list] [*]Reduced collision volume[/*] [*]Increased lifting speed[/*] [/list] [h2]Map[/h2] [list] [*]The location of the PAGE/SCRAP room will now be displayed directly on the map[/*] [*]Teleportation will be disabled when the BOOK is opened[/*] [/list] [h2]UI[/h2] [list] [*]Modified some prompt information[/*] [/list] [h1]Bug Fixed[/h1] [list] [*]Fixed SHADOW bond mechanism[/*] [*]Fixed GOLDEN bond damage[/*] [*]Fixed Grail Skill's HP recovery[/*] [*]Fixed some text error[/*] [*]Bind UI sound effects to sound adjustment slider[/*] [/list]