2021-05-08 HP Recovery Mechanism Modified and Bug Fixed

Book of the Old

Roguelike shooting game with an autochesslike card system. Now what you get after cleaning a room not only depends on your luck -- it depends on the combination of planning, decision, and luck. What is your road, you decide.

[h1]Game Mechanics[/h1] [h2]HP Recovery[/h2] [list] [*]The former “HP Recovery per Kill” of the player character and the card effect are now replaced with two attributes: the “HP Recovery Chance” and the “HP Recovery”.[/*] [*]Now every time a monster is killed, there will be a certain probability to restore a certain amount of HP[/*] [/list] [h1]Cards[/h1] [h2]BloodFang(BatFang)[/h2] [list] [*]Name modification[/*] [*]Cost increased from 1 to 4[/*] [*]Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added[/*] [*]Portrait Skill’s Duration decreased from 4/4/4 to 3/3/3[/*] [*]Portrait Skill’s Lifesteal decreased from 10%/20%/30% to 5%/10%/15%[/*] [/list] [h2]ToughSpirit[/h2] [list] [*]Portrait Skill’s cost increased from 15/15/15 to 25/25/25[/*] [*]Portrait Skill’s extra HP decreased from 40/80/160 to 20/40/80[/*] [/list] [h2]Herb[/h2] [list] [*]Portrait Skill’s Restore Rate decreased from 5%/8%/13% to 5%/7.5%/10%[/*] [/list] [h2]BloodyMoon[/h2] [list] [*]Landscape Effect “+1/2/4 HP Recovery per Kill” removed[/*] [*]Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added[/*] [/list] [h2]TheRemains[/h2] [list] [*]Landscape Effect “+2/4/8 HP Recovery per Kill” removed[/*] [*]Landscape Effect “+7.5%/15%/30% HP Recovery Chance by Kill” added[/*] [/list] [h2]TwistLines[/h2] [list] [*]Landscape Effect “+1/2/4 HP Recovery per Kill” removed[/*] [*]Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added[/*] [/list] [h2]Clown[/h2] [list] [*]Portrait Skill’s Sacrifice Rate decreased from 50%/40%/30% to 25%/20%/10%[/*] [/list] [h2]Wrench[/h2] [list] [*]Landscape Effect ”+2/4/8 ATK” removed[/*] [*]Landscape Effect “+2.5%/5%/10% HP Recovery Chance by Kill” added[/*] [/list] [h2]Balance[/h2] [list] [*]Landscape Effect “+1/2/4 HP Recovery per Kill” removed[/*] [*]Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added[/*] [/list] [h2]ShabbyDoll[/h2] [list] [*]Landscape Effect “+2/4/8 HP Recovery per Kill” removed[/*] [*]Landscape Effect “+5/10/20 HP Recovery by Kill” added[/*] [*]Portrait Skill’s HP Stealth for you decreased from 75%/100%/125% to 15%/25%40%[/*] [/list] [h2]Cross[/h2] [list] [*]Portrait Skill’s “Max HP increase each time you take damage” modified to “ATK increase 2/4/6 each time you take damage”[/*] [/list] [h2]Grail[/h2] [list] [*]Portrait Skill’s HP Restore Rate decreased from 50%/75%/100% to 30%/60%/90%[/*] [*]Portrait Skill’s “SAN Recovery” removed[/*] [*]Portrait Skill’s cost increased from 0/0/0 to 50/50/50[/*] [*]Portrait Skill’s cooldown decreased from 75/75/75 to 50/50/50[/*] [/list] [h2]Spring[/h2] [list] [*]Landscape Effect “+1/2/4 HP Recovery per Kill” removed[/*] [*]Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added[/*] [/list] [h2]DarkSun[/h2] [list] [*]Landscape Effect “+1/2/4 HP Recovery per Kill” removed[/*] [*]Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added[/*] [/list] [h2]Scale[/h2] [list] [*]Landscape Effect “+10/20/40 Move Speed” removed[/*] [*]Landscape Effect “+2/4/8 HP Recovery by Kill” added[/*] [/list] [h2]Scratch[/h2] [list] [*]Landscape Effect “+2/4/8 ATK” removed[/*] [*]Landscape Effect “+2.5%/5%/10% HP Recovery Chance by Kill” added[/*] [/list] [h2]GoatHoop[/h2] [list] [*]Landscape Effect “+1/2/4 HP Recovery per Kill” removed[/*] [*]Landscape Effect “+5%/10%/20% HP Recovery Chance by Kill” added[/*] [/list] [h2]GiantHorn[/h2] [list] [*]Portrait Skill’s Move Speed Reduction effect decreased from 25/25/25 to 10/10/10[/*] [/list] [h2]BlackPowder[/h2] [list] [*]Cost decreased from 4 to 1[/*] [*]Landscape Effect “+3/6/12 ATK” removed[/*] [/list] [h2]Seed[/h2] [list] [*]Portrait Skill’s damage increased from 15/30/60 to 25/50/100[/*] [*]Portrait Skill’s HP Recovery effect now is fixed at 5/10/15[/*] [*]Portrait Skill’s cooldown increased from 12/12/12 to 20/20/20[/*] [/list] [h1]Player Role[/h1] [h2]Killer[/h2] [list] [*]Remove “HP Recovery per Kill”[/*] [*]Initialized “HP Recovery by Kill” is 5[/*] [*]Initialized “HP Recovery Chance by Kill” is 5%[/*] [/list] [h1]Gameplay[/h1] [h2]Altar[/h2] [list] [*]Optimize the generation method of the altar card, theoretically increase the chance of appearance of cards with related attributes of the altar.[/*] [/list] [h2]Greedy Room[/h2] [list] [*]Greedy Chest now only needs to sacrifice 50% of the coins. (minimum 1)[/*] [*]The probability calculation of Greedy Chest is now independent.[/*] [/list] [h2]Judgement Room[/h2] [list] [*]Judgment Sword now only absorbs 50% of the current HP. (the reward after victory will also change)[/*] [/list] [h1]Bug Fixed[/h1] [list] [*]LAW(2): Dead after the bond effect may cause the game to be abnormal.[/*] [*]LAW(2): The time point of the bond effect sound is abnormal.[/*] [*]Scratch: Portrait Skill’s knockback effect is abnormal.[/*] [/list]