【1213】V1.0.46f5 Patch Updates

Magicraft

"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.

------------- added ------------- -Russian and Korean translations added, and names of translators added to the list of production team. -Added multi-language adaptation to history disable function. -Resource converter support long press continuous trigger ------------- adjusted ------------- -Iterated the art of talent interface. -Animation added to handle selection slide area -Highlighting added to Chapter 2 Safe. -Star Vector/Supernova cast by resonance will no longer block the casting of the spell, but will be released directly. -Adjusted and relaxed the logic of movement recharging, now super speed movement or instantaneous movement won't result in a complete failure to recharge. -Slightly shortened the interval between the second stage attacks of the final boss. -Opening any resource consuming screen, resources will be displayed in the lower left corner. -Translated Nightmare 3 pass dialog -Using potions to remove the curse with very little HP and Potion Allergy will now not cause the player to die. -Filled in the missing text for level 1 rolls. -Optimized the performance of Stygian Serpent/Haunted Fire/Black Hole/Butterfly/Sword of Judgment so that they are less laggy at low frame rates. -Adjusted the logic of multi-casting spells to combine spells at low frame rates to improve performance significantly. -Supernova: Extra CD 0.5s adjusted to 0s. -Local leaderboard time display reformatted according to language affiliation -Localization formatting adjustments -Dialogue localization text overframe fix -Joystick navigation window scrolling animation -Russian-Korean translation optimization -Unyielding effect has been changed to soul effect after the death of the summon. -Optimized the interactive live broadcasting gameplay, added the drop prompt, pop-up command instructions, and adjusted the actual validity of gifts. -Optimized the problem of lagging when there are too many units. -Adjusted the page display position to the first entry when the manual page is opened for the first time. ------------- fixed ------------- -Fixed the problem that the Magic Robe + Rune Warhammer hammers are not in the right position. -Fixed the issue where the three staffs Umbrella/Ruler of DD/Sword in Stone had no shadow. -Possibly fixed the issue where hammers/prisms were lost after crossing the map. -Fixed the issue where Collapse + Essence + Pillar of Light could not deal damage to enemies. -Fixed an issue where supernovas released through resonance could not be resonated after being released once. -Fixed an issue where the radius of the fall bonus on the spell panel was not increased or decreased by relics. -Fixed an issue where Supernova could hit units that shouldn't be hit. -Fixed an issue where small lasers would increase in height as the player sprinted, thus failing to hit some smaller enemies. -Fixed the visual effect when the Falling Judgment Sword is stuck on the ground. -Fixed the issue where the Witch's Broom has no flying effect when rolled out of the Elf's Feather after using the Key of Restart. -Fixed a small chance that the flight effect of the Staff Spirit Set would be invalidated after using the Staff Spirit Set and the Key of Reboot. -Fixed the issue that small monsters in one of the maps in Chapter 2 may get stuck in the wall. -Fixed the problem of UI hierarchy in the main interface -Fixed the problem of missing button pictures in the settlement interface -Fixed the issue that special spells can be recast under certain circumstances and make the gold negative -Fixed some issues with Staff Spirit's use of Star Vector Supernova -Fixed the visual problem that if you close the backpack and open it again, it will still be selected when you release the mouse on the backpack grid. -Fixed the problem that pressing Q will kill Twin melee elite monsters in seconds. -Fixed the problem that returning to the main interface and re-entering again would cause time scaling operations to take effect at the wrong time. -Fix the problem that recasting highlights the wrong resource. -Fix the problem of black border covering the UI in the workshop. -May fix the problem that some players will lag when releasing spells for the first time. -Fixed the issue of displaying keyboard and mouse shortcuts under the joystick. -Fixed a buggy UI sound effect in campsites. -Fixed an issue where flags were recognized as a type of chest. -Fixed the error generated by the Earthshaking Two-Headed Gut Attack. Translated with DeepL.com (free version)