"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.
------------- added -------------
-Russian and Korean translations added, and names of translators added to the list of production team.
-Added multi-language adaptation to history disable function.
-Resource converter support long press continuous trigger
------------- adjusted -------------
-Iterated the art of talent interface.
-Animation added to handle selection slide area
-Highlighting added to Chapter 2 Safe.
-Star Vector/Supernova cast by resonance will no longer block the casting of the spell, but will be released directly.
-Adjusted and relaxed the logic of movement recharging, now super speed movement or instantaneous movement won't result in a complete failure to recharge.
-Slightly shortened the interval between the second stage attacks of the final boss.
-Opening any resource consuming screen, resources will be displayed in the lower left corner.
-Translated Nightmare 3 pass dialog
-Using potions to remove the curse with very little HP and Potion Allergy will now not cause the player to die.
-Filled in the missing text for level 1 rolls.
-Optimized the performance of Stygian Serpent/Haunted Fire/Black Hole/Butterfly/Sword of Judgment so that they are less laggy at low frame rates.
-Adjusted the logic of multi-casting spells to combine spells at low frame rates to improve performance significantly.
-Supernova: Extra CD 0.5s adjusted to 0s.
-Local leaderboard time display reformatted according to language affiliation
-Localization formatting adjustments
-Dialogue localization text overframe fix
-Joystick navigation window scrolling animation
-Russian-Korean translation optimization
-Unyielding effect has been changed to soul effect after the death of the summon.
-Optimized the interactive live broadcasting gameplay, added the drop prompt, pop-up command instructions, and adjusted the actual validity of gifts.
-Optimized the problem of lagging when there are too many units.
-Adjusted the page display position to the first entry when the manual page is opened for the first time.
------------- fixed -------------
-Fixed the problem that the Magic Robe + Rune Warhammer hammers are not in the right position.
-Fixed the issue where the three staffs Umbrella/Ruler of DD/Sword in Stone had no shadow.
-Possibly fixed the issue where hammers/prisms were lost after crossing the map.
-Fixed the issue where Collapse + Essence + Pillar of Light could not deal damage to enemies.
-Fixed an issue where supernovas released through resonance could not be resonated after being released once.
-Fixed an issue where the radius of the fall bonus on the spell panel was not increased or decreased by relics.
-Fixed an issue where Supernova could hit units that shouldn't be hit.
-Fixed an issue where small lasers would increase in height as the player sprinted, thus failing to hit some smaller enemies.
-Fixed the visual effect when the Falling Judgment Sword is stuck on the ground.
-Fixed the issue where the Witch's Broom has no flying effect when rolled out of the Elf's Feather after using the Key of Restart.
-Fixed a small chance that the flight effect of the Staff Spirit Set would be invalidated after using the Staff Spirit Set and the Key of Reboot.
-Fixed the issue that small monsters in one of the maps in Chapter 2 may get stuck in the wall.
-Fixed the problem of UI hierarchy in the main interface
-Fixed the problem of missing button pictures in the settlement interface
-Fixed the issue that special spells can be recast under certain circumstances and make the gold negative
-Fixed some issues with Staff Spirit's use of Star Vector Supernova
-Fixed the visual problem that if you close the backpack and open it again, it will still be selected when you release the mouse on the backpack grid.
-Fixed the problem that pressing Q will kill Twin melee elite monsters in seconds.
-Fixed the problem that returning to the main interface and re-entering again would cause time scaling operations to take effect at the wrong time.
-Fix the problem that recasting highlights the wrong resource.
-Fix the problem of black border covering the UI in the workshop.
-May fix the problem that some players will lag when releasing spells for the first time.
-Fixed the issue of displaying keyboard and mouse shortcuts under the joystick.
-Fixed a buggy UI sound effect in campsites.
-Fixed an issue where flags were recognized as a type of chest.
-Fixed the error generated by the Earthshaking Two-Headed Gut Attack.
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