------------- added -------------
-Spell disablement adds record disablement feature for quick selection of previous disablement options
-Some new Nightmare 3 difficulty plot dialog added
------------- adjusted -------------
-Polyblast tweak: +100% damage adjusted to +100% final damage
-Scarecrow toxin self-cleaning interval adjusted from 20 seconds to 30 seconds.
-Now melee mages cannot interact during sprinting
-Time is now paused when the Spell Disable UI is turned on
-Spell Raw Embryo+ has been adjusted so that it cannot be used as an all-in-one material.
-Active skill keys are now displayed on the handle key change screen.
-Character UI and character status bar will be scaled when there are too many curses.
-Shows arachnophobia comparison screen when first opening the game
-Rarity of Lucky Rabbit Ears adjusted from Rare to Common.
-Shortened the popping interval of Limited Gloves by 20%.
-Blood Key price adjusted from 25 to 18
-Locked Meteorite ++ to Non-Locked Meteorite + in Stick of Doom
-Camp art fine-tuned
-Optimized sprint relic descriptions
------------- fixes -------------
-Fix Reaper and Old Yellow Cake relics showing a max level of 3 in the artwork
-Fix the problem of damage blowing up in Polyblast Hammer
-Fix the problem that the cooldown icon is incorrect when active relics come out of the practice room
-Fix the problem of quodid flying sword not disappearing after clicking on it in the talent interface
-Fix the problem of reversing the sound track of campfire sound.
-Fix the problem that the damage bonus and movement speed of the pass record cannot be saved
-Fixed the issue that the curse “Counter Thrust” does not take effect on the Swinging Blade/Diabolic Bubble/Blazing Dragon's Breath/Shining Star Vector.
-Fixed the issue where the Lord of Ideas would not return gold after controlling our enchanted coins.
-Fixed the issue where Curse of the Old Pocket Watch stuck the Yellow Cake in the sky during backtracking.
-Fixed the issue that spells were not displayed in the settlement panel.
-Fixed the issue that the boss room in chapter 4 could not be entered due to its large size.