LIVE THE LIFE OF A WILD WOLF! As a two-year-old gray wolf in Yellowstone National Park, hunt elk and moose, find a mate, and then establish a territory and raise your pups.
https://youtu.be/q6ly2jqO64I
Last week we showed some things that are NOT coming to WolfQuest 3, so this week, to mark the 100th devblog, we’ve put together a list of 100 things that ARE coming to WolfQuest 3:
NEW GAME WORLD
* Huge open world maps
* Dynamic day-night cycle
* Dynamic weather with clouds, rain, snow, and storms
* Realistic trees and vegetation
* [NOT YET REVEALED]
* Immersive natural soundscape
* Lamar River and many mountain creeks
* Spectacular cliffs overlooking the Lamar Valley
* The summit of Amethyst Mountain
* New and improved petrified trees in the fossil forest
* [NOT YET REVEALED]
* [NOT YET REVEALED]
GAMEPLAY
* All new gameplay, designed and built from the ground up
* Sophisticated new ecological simulation
* Complex and realistic AI simulations
* Naturalistic movements of all animals
* Realistic scents on the ground and wind
HUNTING
* New showdown gameplay with prey
* Persistent elk herds roam the landscape
* Large herds of elk move and flee in realistic formations
* Challenging hunting tactics and mechanics
* Realistic biting mechanics
* Mothers protect juveniles from predators
* High and low-gore carcasses
* Coyotes harass wolves at carcass
* Dangerous competitor conflicts at carcasses
WOLVES
* NPC wolves, adults and pups, have personalities
* Persistent wolf packs claim and maintain territory
* Strangers wolves fight to defend their territory
* Freeform fights with stranger wolves
* Potential mates roam the landscape
* Freeform courtship with prospective mates
* Trial period to get acquainted with prospective mate
* Interactive emotes with prospective mates
MULTIPLAYER
* More information about each game displayed in lobby
* Players can read other's wolf bios
* Chat panel is resizable and collapsible
* Players can side-chat with other players
* Hosts can close the game to prevent more from joining
PLAYER WOLF
* Upgraded wolf model with many more actions
* New HD coats based on original coats
* More realistic fur
* More howls for your wolf
* Secondary howl for pack rallies
* More body customizations
* Customizable eye color
* Wolf bio for single- and multiplayer
* [NOT YET REVEALED]
* [NOT YET REVEALED]
WOLF PHYSIOLOGY AND ACTIONS
* Resting restores health
* Eating satisfies hunger
* Sleep 16 hours a day (or suffer the consequences)
* Carry small prey around
* Pick up and carry carcass chunks
* Drink from ponds and rivers
* Use emotes while moving
* Jump like a real wolf
* Howl while sitting
* More poses when laying down
* Slide down steep slopes
* Inverse Kinematics (IK) for more realistic physical actions
* Permadeath option for player-wolf
* Permadeath option for your mate
* [NOT YET REVEALED]
CONTROLS
* New wolf controller
* New camera controller with free cam
* [NOT YET REVEALED]
* Photo mode with freeze action
* Better controller support
* Rebindable key mapping
ANIMALS
* New elk herds with bulls, cows, spikes, and calves
* New grizzly boars, sows, and cubs
* New cougars
* New ravens
* New foxes
* New coyotes
* New snowshoe hares
* Moose bulls, cows, and calves
* Mule deer families with bucks, does, and fawns
* Bighorn rams, ewes, and lambs
* Beavers
* [NOT YET REVEALED]
* [NOT YET REVEALED]
* Bull elk bugling and fighting
* [NOT YET REVEALED]
* [NOT YET REVEALED]
* New wolf pup models and actions
* Genetics and K-Locus DNA simulation for mate and pups
MUSIC
* Adaptive music system
* Many new music tracks
* Expanded versions of old music tracks
AND MORE
* New achievements
* New collectables
* [NOT YET REVEALED]
* [NOT YET REVEALED]
* [NOT YET REVEALED]
* Custom markers on world map
* Customizable interface scaling
* More audio volume controls
* [NOT YET REVEALED]