1.34.9 - Fusion Spike

ΔV: Rings of Saturn

A physics-based mining sim, set in the thickest debris field in Sol. Every action has a reaction, lasers are invisible without a medium, and your thrust is a potent weapon. Find trade, adapt your equipment to your playstyle, hire a crew to help. Unravel the mysteries of the rings, or just get rich.

[list] [*] Changed the way collision impact velocity is computed to address some edge cases, like attached equipment causing kinetic damage when wedged against your ship. [*] Lowered difficulty of the hunting party you get on your tail for big transgressions against the major factions. [*] Time spent flying the break-bulk cargo version of the AT-K225 ship will count towards the piloting achievements. This change is retroactive and will account for all the time you spent flying this ship in the past automatically. [*] Christmas decorations at the Enceladus Prime station are not shining so brightly anymore. [*] You could un-pause the game with a Settings menu still open if you opened and closed your Steam Overlay. [*] The Cothon-211 "Chonker" excavator now has stronger motors to compensate for its larger size. [*] Restored missing purple fusion spike for EI-ZAP torch. [*] Sometimes, distant ship thruster flares would not be viable on your astrogation map if you picked the Enceladus station as your destination, but they showed normally for all other astrogation targets. [*] The color of distant flares was not consistent between the telescope view and the drone view. [*] Fixed trade-in value recorded to the ship logs, which will now correctly show how much the ship you were selling was worth. [*] If you bought a ship without any nanodrones, installed a nanodrone-based system but no storage, and saved your game, upon loading it back, the installed nanodrone storage option would show as an empty space, instead of spelling out "empty". [*] Updated translations. [/list]