Experience authentic Cold War combat and join the struggle for the sprawling, mid-Atlantic island of Everon and its smaller, offshore territory, Arland – or take on the role of Game Master and create your very own scenarios for others to enjoy.
[url=https://reforger.armaplatform.com/news/update-july-25-2024][img]{STEAM_CLAN_IMAGE}/42399725/35b89345e6d358b190a01e5f2cff557a34051f4f.jpg[/img][/url]
[h1]Attention Soldiers,[/h1]
We updated the Steam and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about [url=https://reforger.armaplatform.com/known-issues]Known Issues[/url].
You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url].
[h2][url=https://reforger.armaplatform.com/news/update-july-25-2024]1.2.0.98 Changelog[/url][/h2]
[h3]General[/h3]
[list]
[*] Fixed: Groups no longer randomly switching on spawn while Game Master is active
[*] Fixed: Vehicle UI not visible in third person
[*] Fixed: Character position desync when streaming in a character that is getting out of a turret
[*] Fixed: Interrupting weapon reload didn't cancel weapon animation
[*] Fixed: Magazine dropped during reload was invisible on client
[*] Fixed: Parts of the vest disappear when looted from dead body after moving some distance
[*] Fixed: Time to end ragdoll was using wrong default value
[*] Fixed: Flashlight spawned inside slots from prefab initialization were not attached correctly in replication hierarchy
[*] Fixed: Missing [i]Remove Casualties[/i] action on Mi-8 and UAZ-469
[*] Fixed: Missing [i]Remove Casualty[/i] action on UH-1 gunner
[*] Fixed: Allow AI to look in different directions while under [i]Follow[/i] command
[*] Fixed: Settings Menu - Spinboxes don't get unfocused on Tab change
[*] Tweaked: Burn time on the M583A1 white UGL fired flares is now 40s instead of the original 30s
[*] Tweaked: Characters in Mi-8 cargo seats can no longer fall out when flipped
[*] Tweaked: User interaction on M997 ambulance
[/list]
[h3]Stability[/h3]
[list]
[*] Fixed: Memory leak on [i]ObstacleAvoidance[/i]
[*] Fixed: Projectile effects that spawn entities could sometimes have NaN transforms
[*] Fixed: Mounted guns on vehicles did not have "Parent Node From Parent Entity" set to true
[/list]