1.2.0.98 Update

Arma Reforger

Experience authentic Cold War combat and join the struggle for the sprawling, mid-Atlantic island of Everon and its smaller, offshore territory, Arland – or take on the role of Game Master and create your very own scenarios for others to enjoy.

[url=https://reforger.armaplatform.com/news/update-july-25-2024][img]{STEAM_CLAN_IMAGE}/42399725/35b89345e6d358b190a01e5f2cff557a34051f4f.jpg[/img][/url] [h1]Attention Soldiers,[/h1] We updated the Steam and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url=https://reforger.armaplatform.com/known-issues]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url]. [h2][url=https://reforger.armaplatform.com/news/update-july-25-2024]1.2.0.98 Changelog[/url][/h2] [h3]General[/h3] [list] [*] Fixed: Groups no longer randomly switching on spawn while Game Master is active [*] Fixed: Vehicle UI not visible in third person [*] Fixed: Character position desync when streaming in a character that is getting out of a turret [*] Fixed: Interrupting weapon reload didn't cancel weapon animation [*] Fixed: Magazine dropped during reload was invisible on client [*] Fixed: Parts of the vest disappear when looted from dead body after moving some distance [*] Fixed: Time to end ragdoll was using wrong default value [*] Fixed: Flashlight spawned inside slots from prefab initialization were not attached correctly in replication hierarchy [*] Fixed: Missing [i]Remove Casualties[/i] action on Mi-8 and UAZ-469 [*] Fixed: Missing [i]Remove Casualty[/i] action on UH-1 gunner [*] Fixed: Allow AI to look in different directions while under [i]Follow[/i] command [*] Fixed: Settings Menu - Spinboxes don't get unfocused on Tab change [*] Tweaked: Burn time on the M583A1 white UGL fired flares is now 40s instead of the original 30s [*] Tweaked: Characters in Mi-8 cargo seats can no longer fall out when flipped [*] Tweaked: User interaction on M997 ambulance [/list] [h3]Stability[/h3] [list] [*] Fixed: Memory leak on [i]ObstacleAvoidance[/i] [*] Fixed: Projectile effects that spawn entities could sometimes have NaN transforms [*] Fixed: Mounted guns on vehicles did not have "Parent Node From Parent Entity" set to true [/list]