Experience authentic Cold War combat and join the struggle for the sprawling, mid-Atlantic island of Everon and its smaller, offshore territory, Arland – or take on the role of Game Master and create your very own scenarios for others to enjoy.
[url=https://reforger.armaplatform.com/news/update-july-3-2024][img]{STEAM_CLAN_IMAGE}/42399725/60d75efa029dbaa8b8d48b12f4785c07d3d83f88.png[/img][/url]
[h1]Attention Soldiers,[/h1]
We updated the Steam and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about [url=https://reforger.armaplatform.com/known-issues]Known Issues[/url].
You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url].
[h2][url=https://reforger.armaplatform.com/news/update-july-3-2024]1.2.0.76 Changelog[/url][/h2]
[h3]General[/h3]
[list]
[*] Changed: Charges spawned by game master are no longer armed by default
[*] Tweaked: Multiphase destruction for sandbags
[*] Tweaked: Flare VFX adjustments
[*] Tweaked: Interactions with doors and gates by adding new physics setup for them
[*] Fixed: Depth of big lake
[*] Fixed: Unconscious state of Mi-8 navigator was using death animation instead of the unconscious one
[*] Fixed: No damage source in damage context for melee attacks
[*] Fixed: Projectile effect transform was sometimes not correct on the server when a client shoots a projectile
[*] Fixed: Custom accessibility config for turret to not be obstructed when placed into nests
[*] Fixed: It was possible to drag incorrect item when dragging item from slot border
[*] Fixed: Obsolete optics magnification keybind in Field Manual
[*] Fixed: Map reading coordinates fixed in Field Manual illustration
[*] Fixed: Aim and freelook action bindings could not be changed on gamepad (Thanks to Steve-E for the report!)
[*] Removed: Unused commands from map commanding
[/list]
[h3]Stability[/h3]
[list]
[*] Changed: Improved performance for extended damage manager
[*] Fixed: VME when interacting with deploy action on radio on DS
[*] Fixed: Broken wait with timeout on semaphore and event implementations for Linux
[*] Fixed: Damage-related memory leak messages caused by script recompilation
[*] Removed: Log warning [i]"BaseProjectileEffect::ApplyEffect has not received an instigator..."[/i]
[/list]
[h3]AI[/h3]
[list]
[*] Changed: AI driving and PID setups for vehicles
[*] Fixed: Fixed [i]Move In[/i] waypoint when in a forest
[*] Fixed: Leader takes gunner seat when in 2-member group
[*] Fixed: AI wouldn't mount static turrets under [i]Get In[/i] waypoint/command
[*] Fixed: [i]Get In[/i] specific vehicle does not fail when subgroup already is in that vehicle
[/list]
[h3]Modding[/h3]
[list]
[*] Added: [i]FindDamageEffectOfType[/i], [i]FindAllDamageEffectsOfType[/i], [i]FindAllDamageEffectsOfTypeOnHitZone[/i], [i]FindDamageEffectOnHitZone[/i]
[*] Changed: Reordered the parameters of [i]FindDamageEffectsOnHitZone[/i] to keep them consistent with the rest of [i]ExtendedDamageManagerComponent[/i] API
[*] Changed: Disabled [i]ColliderHistoryComponnet[/i] on [i]Vehicle_Part_Base.et[/i] until optimized better, remains enabled on [i]Vehicle_Rotor_Base.et[/i] and [i]Vehicle_Ammunition_Base.et[/i]
[/list]