Experience authentic Cold War combat and join the struggle for the sprawling, mid-Atlantic island of Everon and its smaller, offshore territory, Arland – or take on the role of Game Master and create your very own scenarios for others to enjoy.
[url=https://reforger.armaplatform.com/news/update-august-22-2024][img]{STEAM_CLAN_IMAGE}/42399725/0a884702bade5afb93827cce556a73f272bed19b.jpg[/img][/url]
[h1]Attention Soldiers,[/h1]
We updated the Steam and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about [url=https://reforger.armaplatform.com/known-issues]Known Issues[/url].
You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url].
[h2][url=https://reforger.armaplatform.com/news/update-august-22-2024]1.2.0.124 Changelog[/url][/h2]
[h3]General[/h3]
[list]
[*] Added: Holding movement input after exiting a vehicle now stops the character from performing the close door action, speeding the process up
[*] Added: Teleporting character now adjusts replicated position on server
[*] Changed: Character server replication system now holds position instead of velocity
[*] Changed: Disallowed weapon reload through inventory unless the weapon is equipped
[*] Changed: Disabled AI switching from gunner position to driver seat until retreat behavior is available to fix AI doing nothing after switching seats
[*] Tweaked: Various vehicle door animations
[*] Tweaked: Dead/injured characters stuck inside the vehicle during remove casualty action
[*] Fixed: Several problems with killing player while getting in/out
[*] Fixed: Car light was disabled when player left driver seat
[*] Fixed: Player got stuck if they opened the front doors from the back compartment and vice versa
[*] Fixed: Switching seat in quick succession made character stuck
[*] Fixed: Open/close door action was not available from inside of some vehicles
[*] Fixed: Restore removing of [i]CanFinishVehicleAction[/i] event in the Begin of vehicle actions
[*] Fixed: Open/Close door user action was not available from outside
[*] Fixed: Map - It was impossible to draw lines to the point that had a marker on it
[*] Fixed: Map - It was impossible to pan and zoom in or out while drawing the line
[*] Fixed: Map - It was impossible to cancel drawing of a line - now it can be done with RMB or X on Xbox gamepad
[*] Fixed: Map - When using gamepad, any input would focus random deletion button for drawn line and make it impossible to draw a new line without deleting some other line
[*] Fixed: Map - When using gamepad, user was unable to use the cursor to select which line was meant to be deleted
[*] Fixed: Map - When player would hover over the toolbar, then the crosshair that points to cursor position, it would disappear until map was opened again
[*] Fixed: Map - Cursor would become invisible when using gamepad
[*] Fixed: Map - Map toolbar would never lose focus
[*] Fixed: Drawing on top of some markers would open their respective menus
[*] Fixed: Drawn lines on the map would scale improperly when zooming in or out
[/list]
[h3]Stability[/h3]
[list]
[*] Fixed: Possible crash when generating terrain icons for Terrain Editor tool due to missing texture format detection
[*] Fixed: Multiple possible crashes when entering vehicles
[*] Fixed: Server crash when opening door on a vehicle with hierarchy changes
[*] Fixed: Crash related to Character Controller
[*] Fixed: Crash caused by deleted consumable calling [i]SetAlternativeModel[/i]
[*] Fixed: Possible crash after streaming in a vehicle with occupant.
[*] Fixed: Crash when loading a vehicle while character is doing a Get Out action
[*] Fixed: VME in [i]SCR_Flashlightcomponent[/i]
[*] Fixed: VME when truck was set on fire
[*] Fixed: VME in callsign manager
[*] Fixed: [i]LoiterType NONE[/i] error
[*] Fixed: Crash when opening [i]ProcAnimEditor[/i]
[*] Fixed: VME in [i]SCR_AIGroupPerception.AddOrUpdateGunshot[/i] if [i]PerceivableComponent[/i] was not found
[*] Fixed: VME when detaching UGL grenade
[/list]
[h3]Playable Content[/h3]
[list]
[*] Fixed: Losing a base would sometimes not affect the victory countdown
[*] Fixed: Displaying correct base name in Conflict
[/list]
[h3]Modding[/h3]
[list]
[*] Added: Reporting script compilation error when someone attempts to mark static variable as a replicated property
[*] Fixed: Added additional anim events [i]Event_Vehicle_CanFinishAction[/i] to the [i]OpenDoorOut[/i] animations
[*] Changed: Dependent mods info in workshop UI changed to show only downloaded mods
[*] Changed: Default [i]SpawnDecalEffect[/i] lifetime is changed from infinite to 10 minutes
[*] Changed: Snapshot initialized as wrapper around external buffer can now be reallocated and become owner of new buffer, removing write size limitations - except running out of memory
[*] Changed: Lifted 4 KiB size limit of single RPC argument.
[*] Changed: Second argument of [i]RplNode.SetParent()[/i] renamed to [i]unusedAndDeprecated[/i] to indicate that it should not be used and will be removed in the future
[*] Changed: Switched from error to warning to make transition easier
[*] Fixed: Integer overflow when parsing size of addons
[*] Fixed: Displaying of dependencies to download size properly fallbacks to dependency reference
[*] Removed: Removed unnecessary vtable pointer from [i]SnapSerializer[/i]
[*] Removed: Removed tests checking snapshot write failures when wrapped buffer is not large enough
[*] Removed: References of [i]roadnetwork[/i] file
[/list]
[h3]Audio[/h3]
[list]
[*] Changed: Footscape sound at end of get out anim exchanged for regular footstep sound
[*] Fixed: Wrong sound event name for doors in Ural
[*] Fixed: Detonator animation and sound played while placing charges
[*] Fixed: Open door finish SFX
[*] Fixed: Missing seat creak SFX when getting out of co-driver seat
[*] Fixed: Weapon handgrab sound does not play when switching gadgets
[/list]