1.2.0.92 Update

Arma Reforger

Experience authentic Cold War combat and join the struggle for the sprawling, mid-Atlantic island of Everon and its smaller, offshore territory, Arland – or take on the role of Game Master and create your very own scenarios for others to enjoy.

[url=https://reforger.armaplatform.com/news/update-july-18-2024][img]{STEAM_CLAN_IMAGE}/42399725/3d54cc8b04a774018589f9a1b7e691444a23fe21.jpg[/img][/url] [h1]Attention Soldiers,[/h1] We updated the Steam and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url=https://reforger.armaplatform.com/known-issues]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url]. [h2][url=https://reforger.armaplatform.com/news/update-july-18-2024]1.2.0.92 Changelog[/url][/h2] [h3]General[/h3] [list] [*] Changed: HDR Darkness and brightness limits, target brightness, and shutter limits by weather cycle [*] Changed: Bleeding visible on the clothes will now get gradually more intense as the bleeding continues [*] Changed: When creating streams for proxies, use an array holding all proxy nodes instead of traversing node hierarchy [*] Changed: Increased callsign pool for FIA from 128 to 360 to prevent warnings from being spawnedFixed: Clothes would not update the replication parent when an item was inserted/removed [*] Tweaked: Fuse time on the colored flares is the same as on the white ones [*] Fixed: Doors were always visually closed after reconnecting or joining a game in progress ([url=https://feedback.bistudio.com/T182302]T182302[/url]) [*] Fixed: Ability to process multiple open door requests over multiple frames to make sure they all get processed by the animation graph [*] Fixed: Switching seats and exiting vehicle when primary door is obstructed [*] Fixed: Accessibility points of Ural-4320 [*] Fixed: Explosive charges being garbage collected straight from player inventory and storage containers [*] Fixed: Missing fuel progress bar on jerry cans [*] Fixed: Focus on last focused storage slot when switching from storage mode [*] Fixed: Highlights on storage no longer ignore equipment storage components when searching for free slots [*] Fixed: Pop-up notifications were either not working at all in certain scenarios or they were stuck in queue and displayed at once in a row [*] Fixed: Dragging an item on a supply box transferred it to player's inventory [*] Fixed: Weapon inspection took magazines attached to other weapons in the player's inventory [*] Fixed: Time until the detonation of explosive charges would be incorrect for Game Master that was not a host [*] Fixed: Exiting a flipped or semi-flipped vehicle sometimes caused character to teleport below ground [*] Fixed: CompartmentManager was not found on compartments that were in a slot [*] Fixed: Remove duplicated Hierarchy components in compositions and CTI instances [*] Fixed: Characters were snapped to canopy on net machine guns on turret exit [*] Fixed: US roadblock navmesh recalculation [*] Fixed: Explosive charges wouldn't stream in properly for proxy clients [*] Fixed: Replication should create all streams for proxies even if user code modifies node hierarchy in RplLoad callback [*] Fixed: Checking for item usage as a condition for being able to get out of the vehicle [*] Fixed: Cancel item use when getting out of the car [*] Fixed: Optimized simulation of bloody clothes  [*] Fixed: Low ready stopped working after arbitrary conditions failed: changing stance, lean, or changing fire mode [*] Fixed: If shot while wearing clothes, your skin will now show damage after removing the clothes [/list] [h3]Stability[/h3] [list] [*] Fixed: Spawning UAZ-469 with PKM in [i]Pause[/i] crashes the game [*] Fixed: Freeze during navmesh tracing [*] Fixed: VME when no EditorManager is found [*] Fixed: Crash due to missing handlers [*] Fixed: Memory leak in [i]BaseLoadoutClothComponent[/i] [*] Fixed: Rare [i]RoadBlockManagerCrashes[/i] [*] Fixed: Logs spamming about unknown keywords in prefab of m60d [*] Fixed: Memory leaks related to road network [*] Fixed: Added Group and Tripod Catalog to CIV faction and faction less to remove error spamming [*] Fixed: A possible crash with explosive charges attached to destructible entities [*] Fixed: -disableAI param shouldn't crash anymore [*] Fixed: ScriptCompiler: push/pop of plain pointers not working [*] Fixed: Memory leak in bt::NativeVariable [*] Fixed: Memory leak for two static instances of [i]DamageContext[/i] and [i]DotDamageEffectTimerToken[/i] [*] Fixed: Error spam because placeable item was changing its parent before it was removed correctly from player inventory [*] Fixed: Crash with [i]WEAPON_FIRED[/i] event in turrets [*] Fixed: VME with [i]SCR_CampaignMilitaryBaseComponent[/i] [*] Fixed: Potential nullpointers in [i]AnimatedAmmoBeltSystem[/i] and [i]bloodOnClothesSystem[/i] [*] Fixed: Streamable parameter was turned off on deployable radio's RplComponent, causing all AI with radios to be streamed to clients at all times [/list] [h3]AI[/h3] [list] [*] Fixed: AI would not get out of BTR  [*] Fixed: Helicopter pilot slot should not be occupied by AI [*] Fixed: Commanded AI now responds in voice to commands in MP [*] Fixed: Behavior of AI when group leader dies [/list] [h3]Modding[/h3] [list] [*] Added: Ability to get [i]AnimationController[/i] from [i]AnimationControllerComponent[/i] [*] Added: [i]BaseProjectileComponent.SetInstigator[/i] [*] Changed: Switched [i]m_CharacterOwner[/i] in [i]SCR_GadgetComponent[/i] from [i]IEntity[/i] to [i]ChimeraCharacter[/i] [/list] [h3]Scenario Framework[/h3] [list] [*] Fixed: Deliver vehicle tasks could get completed when the player reaches the task even without the vehicle [*] Fixed: AI Action Getter optional state wrongly retrieving AI slot [*] Fixed: [i]ON_TASKS_INIT[/i] tasks that are further down in hierarchy do not get spawned by the scenario framework [*] Fixed: Setting max tasks to more than 5 makes the framework spawn way more tasks than intended [*] Fixed: Task Clear Area sometimes could not be finished ([url=https://feedback.bistudio.com/T182474]T182474[/url]) [/list]