Experience authentic Cold War combat and join the struggle for the sprawling, mid-Atlantic island of Everon and its smaller, offshore territory, Arland – or take on the role of Game Master and create your very own scenarios for others to enjoy.
[url=https://reforger.armaplatform.com/news/update-july-31-2024][img]{STEAM_CLAN_IMAGE}/42399725/6e502fa546bd24eab2028de86f2aaf692b5abc86.png[/img][/url]
[h1]Attention Soldiers,[/h1]
We updated the Steam and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about [url=https://reforger.armaplatform.com/known-issues]Known Issues[/url].
You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url].
[h2][url=https://reforger.armaplatform.com/news/update-july-31-2024]1.2.0.102 Changelog[/url][/h2]
[h3]General[/h3]
[list]
[*] Fixed: Incorrect recoil translation was applied to camera while aiming down sights of turret-mounted weapons
[*] Fixed: Max LOD prevention for opening door in vehicle
[*] Fixed: Automatic group join upon reconnect not respecting private groups
[*] Fixed: Cursor couldn't be moved on the map with a controller
[*] Fixed: Throwables sometimes drop on the ground at the thrower's feet, but are seen by clients as correctly thrown
[*] Fixed: Position of right M23 gun mount on armed UH-1
[*] Fixed: Drag and dropping an item onto another in vicinity results in the item being picked up
[*] Tweaked: HDR mask for using optics through windows
[/list]
[h3]Stability[/h3]
[list]
[*] Fixed: Possible crash when sending analytics events
[*] Fixed: Crash due to access violation when calling unbound command
[*] Fixed: Crash in bird manager when a soundmap had improper data
[*] Fixed: Crashed caused by inventory containers
[*] Fixed: Possible crash when vehicle gets destroyed
[*] Fixed: Crash when weapon slot was not properly removed from the list of simulated entities
[*] Fixed: Memory leaks in audio-related objects
[/list]
[h3]AI[/h3]
[list]
[*] Fixed: Look At command role check
[*] Fixed: Pathfinding was wrong in some of tight spaces
[*] Fixed: AI was doing suppressive fire of last known position of helicopters
[*] Fixed: AIs could get stuck in grenade-throwing animation
[/list]
[h3]Modding[/h3]
[list]
[*] Added: PerceivableComponent.IsInCompartment, PerceivableComponent.GetCompartmentAccessComponent
[*] Fixed: Scenario Framework - Wrong attribute setup for ActionChangeTriggerActivationPresence
[*] Fixed: Scenario Framework - Change Trigger Activation Presence action VME for task clear
[/list]