1.2.0.102 Update

Arma Reforger

Experience authentic Cold War combat and join the struggle for the sprawling, mid-Atlantic island of Everon and its smaller, offshore territory, Arland – or take on the role of Game Master and create your very own scenarios for others to enjoy.

[url=https://reforger.armaplatform.com/news/update-july-31-2024][img]{STEAM_CLAN_IMAGE}/42399725/6e502fa546bd24eab2028de86f2aaf692b5abc86.png[/img][/url] [h1]Attention Soldiers,[/h1] We updated the Steam and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url=https://reforger.armaplatform.com/known-issues]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url]. [h2][url=https://reforger.armaplatform.com/news/update-july-31-2024]1.2.0.102 Changelog[/url][/h2] [h3]General[/h3] [list] [*] Fixed: Incorrect recoil translation was applied to camera while aiming down sights of turret-mounted weapons [*] Fixed: Max LOD prevention for opening door in vehicle [*] Fixed: Automatic group join upon reconnect not respecting private groups [*] Fixed: Cursor couldn't be moved on the map with a controller [*] Fixed: Throwables sometimes drop on the ground at the thrower's feet, but are seen by clients as correctly thrown [*] Fixed: Position of right M23 gun mount on armed UH-1 [*] Fixed: Drag and dropping an item onto another in vicinity results in the item being picked up [*] Tweaked: HDR mask for using optics through windows [/list] [h3]Stability[/h3] [list] [*] Fixed: Possible crash when sending analytics events [*] Fixed: Crash due to access violation when calling unbound command [*] Fixed: Crash in bird manager when a soundmap had improper data [*] Fixed: Crashed caused by inventory containers [*] Fixed: Possible crash when vehicle gets destroyed [*] Fixed: Crash when weapon slot was not properly removed from the list of simulated entities [*] Fixed: Memory leaks in audio-related objects [/list] [h3]AI[/h3] [list] [*] Fixed: Look At command role check [*] Fixed: Pathfinding was wrong in some of tight spaces [*] Fixed: AI was doing suppressive fire of last known position of helicopters [*] Fixed: AIs could get stuck in grenade-throwing animation [/list] [h3]Modding[/h3] [list] [*] Added: PerceivableComponent.IsInCompartment, PerceivableComponent.GetCompartmentAccessComponent [*] Fixed: Scenario Framework - Wrong attribute setup for ActionChangeTriggerActivationPresence [*] Fixed: Scenario Framework - Change Trigger Activation Presence action VME for task clear [/list]