1.05.61201 - Darkest Dungeon II - Last Light - Coming_in_hot Release

Darkest Dungeon® II

Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

[h1]Important Note on this Coming_in_Hot Release:[/h1] We encourage players who want to help test these changes and provide feedback to switch to the "coming_in_hot" beta branch . Your save will carry over when you switch to that branch. [b]IMPORTANT:[/b] Once you switch your branch you [b]MUST[/b] stay there until we push the update to the retail branch for everyone. We always recommend making a backup of your save file! [h1]Darkest Dungeon II - Last Light[/h1] We’ve deployed a new build to the coming_in_hot branch. The focus of this test is the new features we have added, including late game candle usage, hero path conversions to the skill-replacement system, improvements to hero goals, and also Infernal Flame accomplishments. Please note, this our first playable version, and as such many of the art assets are missing or are temporary. Expect added visual polish as we get closer to our retail release. Please engage with these new systems and send us your feedback! Hopefully you can see that DD2 is a labor of love for us, and we are truly enjoying continuing to improve and add to the game. As always, thank you for being an active participant in these tests. [h2]Hero Path Conversions[/h2] This build includes the conversion of all remaining pre-Vestal Paths to use the “new” skill replacement system. Important note: our focus for this conversion was to align the systems. We didn’t make significant changes to the Paths themselves. However, there are some small, immediate benefits in the form of improved tool tip accuracy and better gains from +X% DMG / +X% Healing buffs now that most of these values are intrinsic to the skill rather than applied via Path buff. Getting all Paths onto the same system has been a much-requested community feature, and of course we’ve been eager to do this for a long time! This helps pave the way for future Path balancing and revisions. We don’t have a firm timeline, but we’ll share more when ready. [h2]Late Game Candle Usage[/h2] In this build we’ve added new features that allow players to utilize Candles once the Altar of Hope has been fully upgraded. You can spend Candles both before starting an Expedition and during an Expedition: [list] [*] INVENTORY GRANTS: After maxing out the Working Fields, players may now spend profile candles there to get random pulls from the item categories, the cost increases after each roll. Each pull grants the player items in inventory that can be used on that expedition [*] QUIRK RE-ROLLING: After maxing out the Altar of Hope (base game tracks), players may now spend profile candles at the crossroads to reroll quirks on non-memoried heroes. The cost increases after each roll. Use this feature to fine tune your party! [*] NEW ENCOUNTER CHOICES: After maxing out the Altar of Hope (base game tracks), players may now spend inventory candles if available on new choices at encounters (assistance/resistance/cultist/creature dens) [/list] [h2]Hero Goals[/h2] [list] [*] After maxing out the Altar of Hope (base game tracks), new hero goals will begin to generate for them which can reward a hero class trinket or signature inn item upon completion [*] Most hero goals that reward candles now immediately reward inventory candles upon completion [/list] [h2]Infernal Flame Vitrine[/h2] [list] [*] After you max out your Altar of Hope(base game tracks), you gain access to the flame accomplishment UI (currently located on the stagecoach screen) to see which bosses you’ve defeated with each Infernal Flame [list] [*] This is not retroactive, due to technical limitations. For context, this was a requested feature after the latest Infernal Flames were added and unfortunately, we did not have tracking for defeated confessions with specific Infernal Flames [/list][/list] [h2]Combat[/h2] [list] [*] Updated Unchecked Power token description to clarify how much Burn it may apply [/list] [h2]Heroes[/h2] [list] [*] Highwayman: Sharpshot’s Double Tap can temporarily no longer target inanimate objects such as the Librarian’s books; this prevents an issue with an infinite turn loop [/list] [h2]Hero Path Conversions[/h2] [b]Hellion[/b] [list] [*] Existing Paths converted to the skill replacement system [*] Berserker: Bleed RES Piercing has been moved from the blanket buff onto If It Bleeds and Bleed Out [*] Berserker: CRIT bonuses are now reflected directly on If It Bleeds and Bleed Out [*] Carcass: Block removal is now reflected directly on Wicked Hack [*] Carcass: Taunt is now reflected directly on Barbaric YAWP! [*] Ravager: Bleed RES Piercing penalty has been moved from the blanket buff onto It If Bleeds and Bleed Out [/list] [b]Jester[/b] [list] [*] Existing Paths converted to the skill replacement system [*] Intermezzo: Stress RES buff is now reflected directly on Inspiring Tune [*] Intermezzo: Bleed effects are now reflected directly on Inspiring Tune, Battle Ballad, Play Out, Solo, Encore, and Echoing March [*] Intermezzo: Additional tokens are now reflected directly on Battle Ballad and Play Out [*] Soloist: The blanket +20% DMG buff has been removed [*] Soloist: Razor's Wit, Fade to Black, Harvest, Slice Off, and Finale average DMG has been increased ~20% accordingly. This also applies to their Mastered versions. [*] Soloist: CRIT bonuses are now reflected directly on Harvest and Slice Off [*] Soloist: Bleed RES Piercing has been moved from the blanket buff onto Harvest and Slice Off [*] Virtuoso: No skills were affected [/list] [b]Leper[/b] [list] [*] Existing Paths converted to the skill replacement system [*] Monarch: Vulnerable token is now reflected directly on Intimidate and Purge. [*] Monarch: -75% blanket DMG debuff for Chop and Chop+ has been removed [*] Monarch: Chop and Chop+ skill DMG has been reduced accordingly [*] Monarch: +100% blanket DMG buff for Chop and Chop+ has been removed [*] Monarch: Chop and Chop+ now deal a flat +7 DMG vs. Cosmic targets instead. This bonus DMG is also affected by sources such as Strength tokens. [*] Poet: Increased heal is now reflected directly on Solemnity [*] Poet: -25% blanket DMG debuff has been removed [*] Poet: Chop, Hew, Purge, Break, and Bash skill DMG has been reduced accordingly [*] Poet: Intimidate and Intimidate+ DMG is no longer penalized as the skill's DMG is already low [*] Tempest: +33% blanket Chop DMG buff has been removed [*] Tempest: Chop and Chop+ skill DMG has been increased accordingly [/list] [b]Man-at-Arms[/b] [list] [*] Existing Paths converted to the skill replacement system [*] Bulwark: +50% Shield Attack Skill DMG blanket buff has been removed [*] Bulwark: +10% Stun RES Piercing on Shield Attack Skills blanket buff has been removed [*] Bulwark: Rampart and Hold the Line DMG has been increased accordingly [*] Bulwark: Rampart and Hold the Line now directly reflect their 10% Stun RES Piercing [*] Bulwark: Taunt tokens are now reflected directly on Stand Fast and Stand Fast+ [*] Bulwark: -25% Crush & Riposte DMG blanket buff has been removed [*] Bulwark: Crush and Crush+ DMG has been reduced accordingly. [*] Bulwark: Riposte DMG is no longer reduced on this Path [*] Sergeant: -20% DMG blanket buff has been removed [*] Sergeant: Crush, Rampart, Hold the Line, Courageous Abandon, and Strategic Withdrawal DMG has been reduced accordingly [*] Sergeant: Riposte DMG is no longer reduced on this Path [*] Sergeant: Self-removal of Weak and Vulnerable tokens is now reflected directly on Bolster and Bolster+ [*] Vanguard: +50% Crush DMG blanket buff has been removed [*] Vanguard: +25% Riposte DMG blanket buff has been removed [*] Vanguard: Crush, Crush+, and Riposte DMG have been increased accordingly [*] Vanguard: Riposte DMG value is now reflected on the Path tool tip [/list] [b]Occultist[/b] [list] [*] Existing Paths converted to the skill replacement system [*] Aspirant: the blanket melee DMG buff has been removed [*] Aspirant: Sacrificial Stab, Binding Shadows, and Anamnesis DMG has been increased accordingly [*] Aspirant: Binding Shadows moves you forward 1 [*] Aspirant: the blanket -15% Debuff RES Piercing penalty for Cursing skills has been removed [*] Aspirant: -15% Debuff RES Piercing penalty is now reflected directly on Weakening Curse, Vulnerability Hex, and Malediction [*] Ritualist: the blanket healing buff has been removed [*] Ritualist: healing ranges on Wyrd Reconstruction and Wyrd Reconstruction+ have been adjusted accordingly [*] Ritualist: the blanket +10% RES Piercing buff is now reflected directly on Weakening Curse, Vulnerability Hex, and Malediction [*] Ritualist: the bonus Strength, CRIT, and Dodge+ token chances for curses are now reflected directly on Weakening Curse, Vulnerability Hex, and Malediction [*] Warlock: the blanket DMG buff for ranged skills has been removed [*] Warlock: Abyssal Artillery, Daemon's Pull, and The Burning Stars DMG has been adjusted accordingly [/list] [b]Plague Doctor[/b] [list] [*] Existing Paths converted to the skill replacement system [*] Alchemist: blanket Blight RES Piercing buff has been removed [*] Alchemist: Blight RES Piercing is now reflected directly on Noxious Blast and Plague Grenade [*] Physician: Reduced Blight/Bleed is now reflected directly on the relevant skills [*] Physician: Disorienting Blast's Stun RES Piercing is now reflected directly on the skill [*] Physician: Disorienting Blast's Vulnerable token is now reflected directly on the skill [*] Physician: Ounce of Prevention's Stress RES buff is now reflected directly on the skill [*] Physician: Emboldening Vapours additional Strength token is now reflected directly on the skill [*] Surgeon: blanket Melee DMG buff has been removed [*] Surgeon: increased Melee DMG is now reflected directly on Incision [*] Surgeon: blanket healing buff has been removed [*] Surgeon: increased healing values are now reflected directly on Battlefield Medicine and Indiscriminate Science [*] Surgeon: blanket Blight RES Piercing debuff has been removed [*] Surgeon: reduced Blight RES Piercing is now reflected directly on Noxious Blast and Plague Grenade [/list] [b]Runaway[/b] [list] [*] Existing Paths converted to the skill replacement system [*] Arsonist: blanket Burn RES Piercing buff has been removed [*] Arsonist: Burn RES Piercing is now reflected directly on Searing Strike, Ransack, Firefly, Dragonfly, and Controlled Burn [*] Arsonist: blanket DMG debuff has been removed [*] Arsonist: blanket CRIT buff has been removed [*] Arsonist: DMG of Searing Strike, Ransack, Firefly, and Dragonfly has been reduced accordingly [*] Arsonist: CRIT of Searing Strike, Ransack, Firefly, Dragonfly, and Controlled Burn has been increased accordingly [*] Orphan: rank effect text has been condensed for better legibility [*] Orphan: Firestarter's CRIT token is now reflected directly on the skill [*] Survivor: blanket healing buff has been removed [*] Survivor: blanket healing over time buff has been removed [*] Survivor: increased healing values are now directly reflected on Cauterize [*] Survivor: increased healing over time value is now directly reflected on Run and Hide [*] Survivor: blanket Burn RES Piercing debuff has been removed [*] Survivor: Burn RES Piercing debuff is now reflected directly on Searing Strike, Ransack, Firefly, Dragonfly, and Controlled Burn [/list] [h2]Monsters[/h2] [list] [*] Increased Black Phillip’s HP from 24 to 29 [/list] [h2]Items[/h2] [list] [*] Added chance for most Implication mashes to drop Iron Banded Wheels and Steel Plating stagecoach items [*] Combat and Inn item tooltips now display gold or blue coloring for target strings depending if it targets heroes or enemies [*] Shrine Map: No longer appears once all Shrines of Reflection have been completed [*] Almanacs: Added the Road Gear tag, +2 speed, and +10% Stress RES for their respective regions [*] Shambler’s Spawn: Added +33% Cultist Encounters [*] Rat Skull: Increased Stun RES debuff from Tracking Shot from -10% to -20% and decreased Healing Received penalty from skills when facing Creatures from -90% to -66% [*] Profane Scroll: Reduced Turn End while in Rank 3 and 4 Stress damage from +2 to +1 and chance from 100% to 33% [*] Strong Shackles: Reworked to Apply On Hit: Immobilize and Gain On Hit: Immobilize [*] Staggering Striker: Added If Target has Immobilize: +50% DMG [*] Covert Cloak: Added If Target has Immobilize: +10% CRIT [*] Sneaker’s Standard: Combat Start: All Heroes: Stealth Token (33%) changed to Combat Start: All Allies Behind: Stealth Token [*] Unwavering Standard: Combat Start: All Heroes: Block Token (33%) changed to Combat Start: All Allies Behind: Block Token [*] Grim Mask: Reworked to Gain On Crit: Each Ally: If Flame > 40: -1 Stress (33%), Each Ally On Turn End: If Flame < 40 +1 Stress (33%), and If Flame < 40: +40% DMG [*] Heart-Shaped Padlock: +10% Resolute Chance changed to Random Ally When Healed: Add 1 Positive Token (33%) [*] Blood-Smeared Calculations: Removed 1 DMG on turn start and turn end. Changed turn end conversion to now convert Crit to Dodge Plus and Strength to Block Plus. Added Turn End: Bleed 1 [*] Snappy Swig: Speed threshold for gaining a CRIT token increased from 8 to 10 [*] Anatomical Map: Chance to apply negative token or positive token changed from 90%/10% to 95%/5% respectively [*] Hastening History: Changed Turn End: Random Ally: Speed Token (33%) to Turn End: Ally Ahead: Speed Token (33%) [*] Insulating Insignia: Changed Turn End: Random Ally: Block Token (33%) to Turn End: Ally Ahead: Block Token (33%) [*] Wax Inoculant: Now targets whole party and cost increased from 8 to 12 [*] Caked Palette: Now has 100% chance to copy a positive token along with a 5% chance to copy all negative tokens [*] Pouch of Lye: Added -1 Stress for each Corpse cleared with this item [*] Shred of Decency: Changed removing 1 Worship to removing all Worship [/list] [h2]GAMEPAD[/h2] [list] [*] D-pad now functional for UI screens [*] Removal of token sheet quick access on UI screens (can still be accessible in pause menu) [*] Tooltips are now toggled on and off with R3 instead of showing at all times [*] Embark buttons on Crossroads, Altar of Hope, Embark relationship screen have been converted to hold to confirm [*] Reset mastery points now hold to confirm [*] Dungeon popup buttons have also been converted to hold to confirm [*] Embark button on crossroads is no longer a button prompt and is selectable instead [*] Cycling through cosmetics have been changed to the shoulder buttons instead of the d-pad [*] Add a visual cursor when navigating INN route rewards and options menu to make it easier to see the location of your cursor [*] Fix on inventory cursor showing at the bottom instead of the top [*] HP can now be viewed in ALT view in combat [*] Pet now clickable on gamepad [*] Improvements on gamepad cursor feedback and icons in various areas [/list] [h2]GAMEPLAY[/h2] [list] [*] Added map tooltip descriptions for specific Assistance Encounter Locations [*] Assistance Encounters Locations now have most choices that better thematically match the visuals of the encounter [*] Added Armor and Wheel threshold conditions for Assist location choices for Armor/Wheel repairs to improve appearance when needed [*] Added tutorial descriptions for completing the Altar of Hope and completing the Working Fields [/list] [h2]FIXES[/h2] [list] [*] Fixed some text in Wanderer Duelist’s Disengage tool tip [*] Fixed an issue with Black Phillip’s corpse having incorrect health [/list] [h2]Known Issues[/h2] [list] [*] As with our previous experimental release, the update is not fully localized, expect the other languages to be added prior to the retail release [/list]