1.04.59520 - Darkest Dungeon II - Infernal Pursuits - Coming_in_Hot Hotfix

Darkest Dungeon® II

Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

[h2]Important Note on this Coming_in_Hot Release:[/h2] We encourage players who want to help test these changes and provide feedback to switch to the "coming_in_hot" beta branch . Your save will carry over when you switch to that branch. Head to the Feedback channel on our Discord to leave your thoughts: [url=https://discord.gg/darkestdungeon]https://discord.gg/darkestdungeon[/url] [b]IMPORTANT:[/b] Once you switch your branch you MUST stay there until we push the update to the retail branch for everyone. We always recommend making a backup of your save file! [h2]Patch Notes[/h2] [h2]Highwayman[/h2] [list] [*] Riposte effects are now represented on the Path seals [/list] [h3]Wanderer[/h3] [list] [*] Grapeshot Blast+ now applies a -2 SPD debuff to targets [*] Tracking Shot and Tracking Shot+ can now target all ranks [*] Double Cross is now the version formerly unique to Yellowhand [/list] [h3]Rogue[/h3] [list] [*] Path version of Point Blank Shot has been removed. Rogue now uses the standard version, which won't push targets out of his reach. [*] Take Aim and Take Aim+ now grant 1 Speed token [/list] [h3]Sharpshot[/h3] [list] [*] Double Tap and Double Tap+ no longer have a cooldown [*] Point Blank Shot and Point Blank Shot+ no longer grant Block [*] Point Blank Shot and Point Blank Shot+ knockback increased from 1 to 2, providing better disruption and placing the target in position for other ranged attacks [*] Point Blank Shot and Point Blank Shot+ now apply Combo [/list] [h3]Yellowhand[/h3] [list] [*] Yellowhand has been reworked to focus on Bleed elements [*] Path version of Wicked Slice has been removed [*] Path version of Double Cross has been removed; all Paths now use the version that Yellowhand previously had [*] Riposte no longer applies Combo [*] Riposte now applies 2 Bleed [*] Open Vein has a new version unique to this Path [*] Grapeshot Blast+ Bleed RES debuff no longer increases with Mastery [*] Grapeshot Blast+ now also increases Bleed damage taken by targets by +1 for 3 turns [*] Highway Robbery and Highway Robbery+ no longer interact with Bleed/Blight/Burn RES [*] Highway Robbery now applies a -2 Bleed damage dealt debuff to the target for 3 turns [*] Highway Robbery+ now grants the Highwayman a +2 Bleed damage dealt buff for 3 turns; this works regardless of whether the target has Bleed skills or not [/list] [h2]Vestal[/h2] [h3]Wanderer[/h3] [list] [*] Illumination and Illumination+ can now be used from all ranks [/list] [h2]FIXES[/h2] [list] [*] Fixed issue preventing The Decimal System's damage buff from applying correctly [*] Fix to taunts overriding skill calculation when aoe skill is targeting only stealthed targets [*] Potential fix on gamepad for being unable to move forward at the start of a new run [/list]