1.04.59692 - Infernal Pursuits - Retail Hotfix

Darkest Dungeon® II

Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

Thank you to everyone who helped test our most recent coming_in_hot build. Those changes, detailed below, have now been pushed live. [b]Highwayman[/b] [list] [*] Riposte effects are now represented on the Path seals [/list] [b]Wanderer[/b] [list] [*] Grapeshot Blast+ now applies a -2 SPD debuff to targets [*] Tracking Shot and Tracking Shot+ can now target all ranks [*] Double Cross is now the version formerly unique to Yellowhand [/list] [b]Rogue[/b] [list] [*] Path version of Point Blank Shot has been removed. Rogue now uses the standard version, which won't push targets out of his reach. [*] Take Aim and Take Aim+ now grant 1 Speed token [/list] [b]Sharpshot[/b] [list] [*] Double Tap and Double Tap+ no longer have a cooldown [*] Point Blank Shot and Point Blank Shot+ no longer grant Block [*] Point Blank Shot and Point Blank Shot+ knockback increased from 1 to 2, providing better disruption and placing the target in position for other ranged attacks [*] Point Blank Shot and Point Blank Shot+ now apply Combo [/list] [b]Yellowhand[/b] [list] [*] Yellowhand has been reworked to focus on Bleed elements [*] Path version of Wicked Slice has been removed [*] Path version of Double Cross has been removed; all Paths now use the version that Yellowhand previously had [*] Riposte no longer applies Combo [*] Riposte now applies 2 Bleed [*] Open Vein has a new version unique to this Path [*] Grapeshot Blast+ Bleed RES debuff no longer increases with Mastery [*] Grapeshot Blast+ now also increases Bleed damage taken by targets by +1 for 3 turns [*] Highway Robbery and Highway Robbery+ no longer interact with Bleed/Blight/Burn RES [*] Highway Robbery now applies a -2 Bleed damage dealt debuff to the target for 3 turns [*] Highway Robbery+ now grants the Highwayman a +2 Bleed damage dealt buff for 3 turns; this works regardless of whether the target has Bleed skills or not [/list] [b]Vestal Wanderer[/b] [list] [*] Illumination and Illumination+ can now be used from all ranks [/list] [b]FIXES[/b] [list] [*] Fixed issue preventing The Decimal System's damage buff from applying correctly [*] Fix to taunts overriding skill calculation when aoe skill is targeting only stealthed targets [*] Potential fix on gamepad for being unable to move forward at the start of a new run [*] Fixed a softlock with opening a tutorial during hero replacement [*] Fix to combat start shuffles not working [*] Fix to double tap issue when using the murder weapon trinket [*] Fix to highlighting effects still possibly spoiling skill results [*] Localization updated for all languages to account for final hero adjustments [/list]